Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
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@@ -0,0 +1,62 @@
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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abstract class CampaignMode : GameMode
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{
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public readonly CargoManager CargoManager;
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const int InitialMoney = 10000;
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protected Map map;
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public Map Map
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{
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get { return map; }
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}
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public override Mission Mission
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{
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get
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{
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return Map.SelectedConnection.Mission;
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}
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}
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private int money;
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public int Money
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{
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get { return money; }
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set { money = Math.Max(value, 0); }
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}
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public CampaignMode(GameModePreset preset, object param)
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: base(preset, param)
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{
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Money = InitialMoney;
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CargoManager = new CargoManager();
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}
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public void GenerateMap(string seed)
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{
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map = new Map(seed, 1000);
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}
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protected List<Submarine> GetSubsToLeaveBehind(Submarine leavingSub)
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{
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//leave subs behind if they're not docked to the leaving sub and not at the same exit
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return Submarine.Loaded.FindAll(s =>
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s != leavingSub &&
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!leavingSub.DockedTo.Contains(s) &&
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(s.AtEndPosition != leavingSub.AtEndPosition || s.AtStartPosition != leavingSub.AtStartPosition));
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}
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public override void End(string endMessage = "")
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{
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base.End(endMessage);
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}
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public abstract void Save(XElement element);
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}
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}
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@@ -34,7 +34,7 @@ namespace Barotrauma
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public static void Init()
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{
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#if CLIENT
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new GameModePreset("Single Player", typeof(SinglePlayerMode), true);
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new GameModePreset("Single Player", typeof(SinglePlayerCampaign), true);
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new GameModePreset("Tutorial", typeof(TutorialMode), true);
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#endif
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@@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class MultiplayerCampaign : CampaignMode
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{
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public MultiplayerCampaign(GameModePreset preset, object param) :
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base(preset, param)
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{
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}
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public override void Save(XElement element)
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{
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throw new NotImplementedException();
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}
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}
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}
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