Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign

This commit is contained in:
Joonas Rikkonen
2017-08-28 18:45:08 +03:00
parent 729108c7b9
commit a75fd12020
17 changed files with 202 additions and 189 deletions
@@ -169,7 +169,7 @@ namespace Barotrauma
#if CLIENT
if (GameMain.GameSession != null)
{
SinglePlayerMode mode = GameMain.GameSession.gameMode as SinglePlayerMode;
SinglePlayerCampaign mode = GameMain.GameSession.GameMode as SinglePlayerCampaign;
if (mode != null)
{
Character.Controlled = spawnedCharacter;