Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign

This commit is contained in:
Joonas Rikkonen
2017-08-28 18:45:08 +03:00
parent 729108c7b9
commit a75fd12020
17 changed files with 202 additions and 189 deletions
@@ -1366,9 +1366,11 @@
<Compile Include="$(MSBuildThisFileDirectory)Source\Events\ScriptedEvent.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\FrameCounter.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\CargoManager.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\CampaignMode.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\GameMode.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\GameModePreset.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\MissionMode.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\MultiplayerCampaign.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\TraitorManager.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameSession.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\InfoTextManager.cs" />