Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
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@@ -1366,9 +1366,11 @@
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<Compile Include="$(MSBuildThisFileDirectory)Source\Events\ScriptedEvent.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\FrameCounter.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\CargoManager.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\CampaignMode.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\GameMode.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\GameModePreset.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\MissionMode.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\MultiplayerCampaign.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\TraitorManager.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameSession.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\InfoTextManager.cs" />
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