Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
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@@ -724,7 +724,7 @@ namespace Barotrauma.Networking
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{
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if (!gameStarted) yield return CoroutineStatus.Success;
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if (GameMain.GameSession != null) GameMain.GameSession.gameMode.End(endMessage);
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if (GameMain.GameSession != null) GameMain.GameSession.GameMode.End(endMessage);
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gameStarted = false;
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Character.Controlled = null;
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