Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign

This commit is contained in:
Joonas Rikkonen
2017-08-28 18:45:08 +03:00
parent 729108c7b9
commit a75fd12020
17 changed files with 202 additions and 189 deletions
@@ -37,11 +37,11 @@ namespace Barotrauma.Tutorials
{
GameMain.GameSession = new GameSession(Submarine.MainSub, "", GameModePreset.list.Find(gm => gm.Name.ToLowerInvariant() == "tutorial"));
(GameMain.GameSession.gameMode as TutorialMode).tutorialType = this;
(GameMain.GameSession.GameMode as TutorialMode).tutorialType = this;
GameMain.GameSession.StartRound("tuto");
GameMain.GameSession.TaskManager.Events.Clear();
GameMain.GameSession.EventManager.Events.Clear();
GameMain.GameScreen.Select();
}