Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
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@@ -152,7 +152,7 @@ namespace Barotrauma
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if (Screen.Selected == GameMain.GameScreen && GameMain.GameSession != null)
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{
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SinglePlayerMode spMode = GameMain.GameSession.gameMode as SinglePlayerMode;
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SinglePlayerCampaign spMode = GameMain.GameSession.GameMode as SinglePlayerCampaign;
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if (spMode != null)
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{
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Load previous", Alignment.CenterX, "", pauseMenu);
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@@ -165,7 +165,7 @@ namespace Barotrauma
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if (Screen.Selected == GameMain.LobbyScreen)
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{
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SinglePlayerMode spMode = GameMain.GameSession.gameMode as SinglePlayerMode;
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SinglePlayerCampaign spMode = GameMain.GameSession.GameMode as SinglePlayerCampaign;
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if (spMode != null)
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{
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, "", pauseMenu);
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