Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign

This commit is contained in:
Joonas Rikkonen
2017-08-28 18:45:08 +03:00
parent 729108c7b9
commit a75fd12020
17 changed files with 202 additions and 189 deletions
@@ -152,7 +152,7 @@ namespace Barotrauma
if (Screen.Selected == GameMain.GameScreen && GameMain.GameSession != null)
{
SinglePlayerMode spMode = GameMain.GameSession.gameMode as SinglePlayerMode;
SinglePlayerCampaign spMode = GameMain.GameSession.GameMode as SinglePlayerCampaign;
if (spMode != null)
{
button = new GUIButton(new Rectangle(0, y, 0, 30), "Load previous", Alignment.CenterX, "", pauseMenu);
@@ -165,7 +165,7 @@ namespace Barotrauma
if (Screen.Selected == GameMain.LobbyScreen)
{
SinglePlayerMode spMode = GameMain.GameSession.gameMode as SinglePlayerMode;
SinglePlayerCampaign spMode = GameMain.GameSession.GameMode as SinglePlayerCampaign;
if (spMode != null)
{
button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, "", pauseMenu);