Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign

This commit is contained in:
Joonas Rikkonen
2017-08-28 18:45:08 +03:00
parent 729108c7b9
commit a75fd12020
17 changed files with 202 additions and 189 deletions
@@ -91,7 +91,7 @@
<Compile Include="Source\GameMain.cs" />
<Compile Include="Source\GameSession\CrewManager.cs" />
<Compile Include="Source\GameSession\GameMode.cs" />
<Compile Include="Source\GameSession\GameModes\SinglePlayerMode.cs" />
<Compile Include="Source\GameSession\GameModes\SinglePlayerCampaign.cs" />
<Compile Include="Source\GameSession\GameModes\TraitorManager.cs" />
<Compile Include="Source\GameSession\GameModes\Tutorials\BasicTutorial.cs" />
<Compile Include="Source\GameSession\GameModes\Tutorials\EditorTutorial.cs" />