Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
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@@ -91,7 +91,7 @@
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<Compile Include="Source\GameMain.cs" />
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<Compile Include="Source\GameSession\CrewManager.cs" />
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<Compile Include="Source\GameSession\GameMode.cs" />
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<Compile Include="Source\GameSession\GameModes\SinglePlayerMode.cs" />
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<Compile Include="Source\GameSession\GameModes\SinglePlayerCampaign.cs" />
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<Compile Include="Source\GameSession\GameModes\TraitorManager.cs" />
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<Compile Include="Source\GameSession\GameModes\Tutorials\BasicTutorial.cs" />
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<Compile Include="Source\GameSession\GameModes\Tutorials\EditorTutorial.cs" />
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