Migrate asm publicization to msbuild (#132)
* Make publish-release workflow fail on missing build artifacts * Remove assembly publicization step from CI * Add AssemblyPublicizer MSBuild task * Add explanation for SatelliteResourceLanguages prop * Move and document workaround for duplicate-file-on-publish OSX issue * Move the Luatrauma.props import to the bottom of project files, this should give us a chance to override properties/items defined in the project file.
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@@ -1,10 +1,5 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\BarotraumaShared\Luatrauma.props" />
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<ItemGroup>
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<None Include="..\BarotraumaShared\Luatrauma.props" />
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</ItemGroup>
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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@@ -19,7 +14,6 @@
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<Configurations>Debug;Release;Unstable</Configurations>
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<InvariantGlobalization>true</InvariantGlobalization>
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<WarningsAsErrors>;NU1605;CS0114;CS0108;CS8597;CS8600;CS8601;CS8602;CS8603;CS8604;CS8605;CS8606;CS8607;CS8608;CS8609;CS8610;CS8611;CS8612;CS8613;CS8614;CS8615;CS8616;CS8617;CS8618;CS8619;CS8620;CS8621;CS8622;CS8624;CS8625;CS8626;CS8629;CS8631;CS8632;CS8633;CS8634;CS8638;CS8643;CS8644;CS8645;CS8653;CS8654;CS8655;CS8667;CS8669;CS8670;CS8714;CS8717;CS8765</WarningsAsErrors>
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<ErrorOnDuplicatePublishOutputFiles>false</ErrorOnDuplicatePublishOutputFiles>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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@@ -220,4 +214,9 @@
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</PropertyGroup>
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<Import Project="../BarotraumaShared/DeployGameAnalytics.props" />
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<Import Project="../BarotraumaShared/Luatrauma.props" />
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<ItemGroup>
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<None Include="../BarotraumaShared/Luatrauma.props" />
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</ItemGroup>
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</Project>
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