(7163b300e) Added: Way for capitalizing / lowercasing replaced variables depending on the position in the sentence & some implementations
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@@ -113,8 +113,8 @@ namespace Barotrauma
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if (GameMain.Client != null && interactor == Character.Controlled)
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{
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var msgBox = new GUIMessageBox("", TextManager.Get("CampaignEnterOutpostPrompt")
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.Replace("[locationname]", Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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var msgBox = new GUIMessageBox("", TextManager.GetWithVariable("CampaignEnterOutpostPrompt", "[locationname]",
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Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
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{
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UserData = "watchmanprompt"
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+1
-1
@@ -230,7 +230,7 @@ namespace Barotrauma.Tutorials
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} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
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RemoveCompletedObjective(segments[6]);
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yield return new WaitForSeconds(3f, false);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Captain.Radio.Complete").Replace("[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.GetWithVariable("Captain.Radio.Complete", "[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
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SetHighlight(captain_navConsole.Item, false);
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SetHighlight(captain_sonar.Item, false);
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SetHighlight(captain_statusMonitor, false);
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