(7163b300e) Added: Way for capitalizing / lowercasing replaced variables depending on the position in the sentence & some implementations

This commit is contained in:
Joonas Rikkonen
2019-06-04 15:32:59 +03:00
parent 9e345fb7c6
commit a3e67dd40a
21 changed files with 166 additions and 67 deletions
@@ -113,8 +113,8 @@ namespace Barotrauma
if (GameMain.Client != null && interactor == Character.Controlled)
{
var msgBox = new GUIMessageBox("", TextManager.Get("CampaignEnterOutpostPrompt")
.Replace("[locationname]", Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
var msgBox = new GUIMessageBox("", TextManager.GetWithVariable("CampaignEnterOutpostPrompt", "[locationname]",
Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
{
UserData = "watchmanprompt"
@@ -230,7 +230,7 @@ namespace Barotrauma.Tutorials
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
RemoveCompletedObjective(segments[6]);
yield return new WaitForSeconds(3f, false);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Captain.Radio.Complete").Replace("[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.GetWithVariable("Captain.Radio.Complete", "[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
SetHighlight(captain_navConsole.Item, false);
SetHighlight(captain_sonar.Item, false);
SetHighlight(captain_statusMonitor, false);