(befc20623) Fixed extremely small objective texts on lower resolutions, don't scale objective texts (not needed because we change font sizes according to the resolution now)
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@@ -382,14 +382,12 @@ namespace Barotrauma.Tutorials
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};
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string objectiveText = TextManager.ParseInputTypes(objectiveTranslated);
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int yOffset = (int)((GUI.ObjectiveNameFont.MeasureString(objectiveText).Y / 2f + 5) * GUI.Scale);
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int yOffset = (int)((GUI.ObjectiveNameFont.MeasureString(objectiveText).Y / 2f + 5));
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segment.LinkedTitle = new GUITextBlock(new RectTransform(new Point((int)GUI.ObjectiveNameFont.MeasureString(objectiveText).X, yOffset), segment.ReplayButton.RectTransform, Anchor.CenterRight, Pivot.BottomRight) { AbsoluteOffset = new Point((int)(-10 * GUI.Scale), 0) },
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objectiveText, textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight);
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segment.LinkedText = new GUITextBlock(new RectTransform(new Point(replayButtonSize.X, yOffset), segment.ReplayButton.RectTransform, Anchor.Center, Pivot.TopCenter) { AbsoluteOffset = new Point((int)(10 * GUI.Scale), 0) },
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TextManager.ParseInputTypes(segment.Objective), textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight);
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segment.LinkedTitle.TextScale = segment.LinkedText.TextScale = GUI.Scale;
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segment.LinkedTitle.Color = segment.LinkedTitle.HoverColor = segment.LinkedTitle.PressedColor = segment.LinkedTitle.SelectedColor = Color.Transparent;
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segment.LinkedText.Color = segment.LinkedText.HoverColor = segment.LinkedText.PressedColor = segment.LinkedText.SelectedColor = Color.Transparent;
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segment.ReplayButton.Color = segment.ReplayButton.HoverColor = segment.ReplayButton.PressedColor = segment.ReplayButton.SelectedColor = Color.Transparent;
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