(e54e87ee6) Fixed mechanic tutorial deconstruct objective not triggering if hatch is closed and repair ui thresholds
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@@ -330,7 +330,6 @@ namespace Barotrauma.Tutorials
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do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained
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do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained
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RemoveCompletedObjective(segments[3]);
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RemoveCompletedObjective(segments[3]);
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SetDoorAccess(mechanic_thirdDoor, mechanic_thirdDoorLight, true);
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SetDoorAccess(mechanic_thirdDoor, mechanic_thirdDoorLight, true);
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yield return new WaitForSeconds(1.5f, false);
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//TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective
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//TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective
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//do { yield return null; } while (!mechanic_ladderSensor.MotionDetected);
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//do { yield return null; } while (!mechanic_ladderSensor.MotionDetected);
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//RemoveCompletedObjective(segments[11]);
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//RemoveCompletedObjective(segments[11]);
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