(0634c0518) Fixed docking interface not activating in subs with more than one docking port (e.g. Selkie) or on nav terminals that control another sub (e.g. Remora's drone control terminal)
This commit is contained in:
@@ -152,6 +152,32 @@ namespace Barotrauma
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}
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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if (character.MemState.Count < 1) return;
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overrideTargetMovement = Vector2.Zero;
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overrideTargetMovement = Vector2.Zero;
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@@ -74,17 +74,12 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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: this(isSinglePlayer)
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{
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{
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if (GameMain.Client != null)
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if (!isSinglePlayer)
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{
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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return;
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return;
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}
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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if (string.IsNullOrEmpty(text)) { return; }
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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var characterInfo = new CharacterInfo(subElement);
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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characterInfos.Add(characterInfo);
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@@ -95,6 +90,7 @@ namespace Barotrauma
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break;
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break;
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}
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}
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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}
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partial void InitProjectSpecific()
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partial void InitProjectSpecific()
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@@ -243,24 +239,27 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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public IEnumerable<Character> GetCharacters()
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{
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{
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if (characterInfos.Contains(characterInfo))
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if (character?.Inventory == null) return null;
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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characterInfos.Add(characterInfo);
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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}
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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{
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if (character == null)
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if (GameMain.Client != null)
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{
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{
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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return;
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}
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}
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characters.Remove(character);
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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if (removeInfo) characterInfos.Remove(character.Info);
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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}
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public void AddCharacter(Character character)
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public void AddCharacter(Character character)
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@@ -634,183 +633,9 @@ namespace Barotrauma
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{
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{
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characterListBox.BarScroll = roundedPos;
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characterListBox.BarScroll = roundedPos;
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}
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}
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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soundIcon.Visible = !muted && !mutedLocally;
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{
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soundIconDisabled.Visible = muted || mutedLocally;
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UserData = character,
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
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for (int i = 0; i < orders.Count; i++)
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{
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var order = orders[i];
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if (order.TargetAllCharacters) continue;
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RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
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wrongOrderList.Content.RectTransform :
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orderButtonFrame.RectTransform;
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var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
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style: null)
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{
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UserData = order
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
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HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
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PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
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UserData = "selected",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
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img.Scale = iconSize / (float)img.SourceRect.Width;
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img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
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img.ToolTip = order.Name;
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img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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if (btn.GetChildByUserData("selected").Visible)
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{
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SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
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}
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else
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{
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if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
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{
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CreateOrderTargetFrame(button, character, order);
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}
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else
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{
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SetCharacterOrder(character, order, null, Character.Controlled);
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}
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}
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return true;
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};
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btn.UserData = order;
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btn.ToolTip = order.Name;
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//divider between different groups of orders
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if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
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{
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
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}
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}
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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"", style: "UIToggleButton")
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{
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UserData = "togglewrongorder",
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CanBeFocused = false
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};
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
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wrongOrderList.RectTransform.NonScaledSize.Y);
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wrongOrderList.RectTransform.SetAsLastChild();
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new GUIFrame(new RectTransform(new Point(
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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style: null)
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{
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CanBeFocused = false
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};
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//scale to fit the content
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orderButtonFrame.RectTransform.NonScaledSize = new Point(
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orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
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orderButtonFrame.RectTransform.NonScaledSize.Y);
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frame.RectTransform.NonScaledSize = new Point(
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
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frame.RectTransform.NonScaledSize.Y);
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characterListBox.RectTransform.NonScaledSize = new Point(
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
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characterListBox.RectTransform.NonScaledSize.Y);
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characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
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characterListBox.UpdateScrollBarSize();
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return frame;
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}
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}
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private IEnumerable<object> KillCharacterAnim(GUIComponent component)
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private IEnumerable<object> KillCharacterAnim(GUIComponent component)
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@@ -954,12 +779,6 @@ namespace Barotrauma
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}
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}
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return;
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return;
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}
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
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if (IsSinglePlayer)
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if (IsSinglePlayer)
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@@ -1017,23 +836,19 @@ namespace Barotrauma
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}
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}
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}
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}
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}
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}
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//only one target (or an order with no particular targets), just show options
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
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else
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if (IsSinglePlayer)
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{
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{
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orderGiver?.Speak(
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orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
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order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
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{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
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}
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isHorizontal: true, childAnchor: Anchor.BottomLeft)
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else if (orderGiver != null)
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{
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OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
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if (GameMain.Client != null)
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{
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{
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GameMain.Client.SendChatMessage(msg);
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UserData = character,
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}
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Stretch = true
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}
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};
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DisplayCharacterOrder(character, order);
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//line connecting the order button to the option buttons
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}
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//TODO: sprite
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new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
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/// <summary>
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/// <summary>
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/// Create the UI panel that's used to select the target and options for a given order
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/// Create the UI panel that's used to select the target and options for a given order
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@@ -316,9 +316,9 @@ namespace Barotrauma.Items.Components
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}
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}
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Steering steering = item.GetComponent<Steering>();
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Steering steering = item.GetComponent<Steering>();
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if (steering != null && steering.DockingModeEnabled)
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if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
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{
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{
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float dockingDist = Vector2.Distance(steering.DockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
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float dockingDist = Vector2.Distance(steering.ActiveDockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
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if (prevDockingDist > steering.DockingAssistThreshold && dockingDist <= steering.DockingAssistThreshold)
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if (prevDockingDist > steering.DockingAssistThreshold && dockingDist <= steering.DockingAssistThreshold)
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{
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{
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zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
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zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
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@@ -599,7 +599,7 @@ namespace Barotrauma.Items.Components
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float scale = displayScale * zoom;
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float scale = displayScale * zoom;
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Steering steering = item.GetComponent<Steering>();
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Steering steering = item.GetComponent<Steering>();
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if (steering != null && steering.DockingModeEnabled)
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if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
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{
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{
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DrawDockingIndicator(spriteBatch, steering, ref transducerCenter);
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DrawDockingIndicator(spriteBatch, steering, ref transducerCenter);
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}
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}
|
||||||
@@ -633,21 +633,21 @@ namespace Barotrauma.Items.Components
|
|||||||
{
|
{
|
||||||
float scale = displayScale * zoom;
|
float scale = displayScale * zoom;
|
||||||
|
|
||||||
Vector2 worldFocusPos = (steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
|
Vector2 worldFocusPos = (steering.ActiveDockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
|
||||||
worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
|
worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
|
||||||
|
|
||||||
DisplayOffset = Vector2.Lerp(DisplayOffset, worldFocusPos - transducerCenter, 0.1f);
|
DisplayOffset = Vector2.Lerp(DisplayOffset, worldFocusPos - transducerCenter, 0.1f);
|
||||||
transducerCenter += DisplayOffset;
|
transducerCenter += DisplayOffset;
|
||||||
|
|
||||||
Vector2 sourcePortDiff = (steering.DockingSource.Item.WorldPosition - transducerCenter) * scale;
|
Vector2 sourcePortDiff = (steering.ActiveDockingSource.Item.WorldPosition - transducerCenter) * scale;
|
||||||
Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
|
Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
|
||||||
Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
|
Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
|
||||||
Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
|
Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
|
||||||
|
|
||||||
Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
|
Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
|
||||||
|
|
||||||
System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
|
System.Diagnostics.Debug.Assert(steering.ActiveDockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
|
||||||
Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.DockingSource.Item.WorldPosition;
|
Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.ActiveDockingSource.Item.WorldPosition;
|
||||||
float dist = diff.Length();
|
float dist = diff.Length();
|
||||||
bool readyToDock =
|
bool readyToDock =
|
||||||
Math.Abs(diff.X) < steering.DockingTarget.DistanceTolerance.X &&
|
Math.Abs(diff.X) < steering.DockingTarget.DistanceTolerance.X &&
|
||||||
@@ -657,7 +657,7 @@ namespace Barotrauma.Items.Components
|
|||||||
Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
|
Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
|
||||||
if (!dynamicDockingIndicator)
|
if (!dynamicDockingIndicator)
|
||||||
{
|
{
|
||||||
if (steering.DockingSource.IsHorizontal)
|
if (steering.ActiveDockingSource.IsHorizontal)
|
||||||
{
|
{
|
||||||
normalizedDockingDir = new Vector2(Math.Sign(normalizedDockingDir.X), 0.0f);
|
normalizedDockingDir = new Vector2(Math.Sign(normalizedDockingDir.X), 0.0f);
|
||||||
}
|
}
|
||||||
@@ -709,7 +709,7 @@ namespace Barotrauma.Items.Components
|
|||||||
float indicatorSectorLength = (float)(midLength / Math.Cos(indicatorSector));
|
float indicatorSectorLength = (float)(midLength / Math.Cos(indicatorSector));
|
||||||
|
|
||||||
bool withinSector =
|
bool withinSector =
|
||||||
(Math.Abs(diff.X) < steering.DockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.DockingSource.DistanceTolerance.Y) ||
|
(Math.Abs(diff.X) < steering.ActiveDockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.ActiveDockingSource.DistanceTolerance.Y) ||
|
||||||
Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
|
Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
|
||||||
Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
|
Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
|
||||||
|
|
||||||
|
|||||||
@@ -77,7 +77,8 @@ namespace Barotrauma.Items.Components
|
|||||||
set;
|
set;
|
||||||
}
|
}
|
||||||
|
|
||||||
public DockingPort DockingSource, DockingTarget;
|
public List<DockingPort> DockingSources = new List<DockingPort>();
|
||||||
|
public DockingPort ActiveDockingSource, DockingTarget;
|
||||||
|
|
||||||
private bool searchedConnectedDockingPort;
|
private bool searchedConnectedDockingPort;
|
||||||
|
|
||||||
@@ -357,17 +358,24 @@ namespace Barotrauma.Items.Components
|
|||||||
|
|
||||||
private void FindConnectedDockingPort()
|
private void FindConnectedDockingPort()
|
||||||
{
|
{
|
||||||
DockingSource =
|
foreach (MapEntity linkedTo in item.linkedTo)
|
||||||
(item.linkedTo.FirstOrDefault(l => l is Item item && item.GetComponent<DockingPort>() != null) as Item)?.GetComponent<DockingPort>();
|
|
||||||
if (DockingSource == null)
|
|
||||||
{
|
{
|
||||||
var dockingConnection = item.Connections.FirstOrDefault(c => c.Name == "toggle_docking");
|
if (linkedTo is Item item)
|
||||||
if (dockingConnection != null)
|
|
||||||
{
|
{
|
||||||
var connectedPorts = item.GetConnectedComponentsRecursive<DockingPort>(dockingConnection);
|
var port = item.GetComponent<DockingPort>();
|
||||||
DockingSource = connectedPorts.Find(p => p.Item.Submarine == item.Submarine);
|
if (port != null)
|
||||||
|
{
|
||||||
|
DockingSources.Add(port);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var dockingConnection = item.Connections.FirstOrDefault(c => c.Name == "toggle_docking");
|
||||||
|
if (dockingConnection != null)
|
||||||
|
{
|
||||||
|
var connectedPorts = item.GetConnectedComponentsRecursive<DockingPort>(dockingConnection);
|
||||||
|
DockingSources.AddRange(connectedPorts.Where(p => p.Item.Submarine != null && !p.Item.Submarine.IsOutpost));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -560,10 +568,10 @@ namespace Barotrauma.Items.Components
|
|||||||
dockingContainer.Visible = DockingModeEnabled;
|
dockingContainer.Visible = DockingModeEnabled;
|
||||||
statusContainer.Visible = !DockingModeEnabled;
|
statusContainer.Visible = !DockingModeEnabled;
|
||||||
|
|
||||||
if (DockingModeEnabled)
|
if (DockingModeEnabled && ActiveDockingSource != null)
|
||||||
{
|
{
|
||||||
if (Math.Abs(DockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < DockingSource.DistanceTolerance.X &&
|
if (Math.Abs(ActiveDockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < ActiveDockingSource.DistanceTolerance.X &&
|
||||||
Math.Abs(DockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < DockingSource.DistanceTolerance.Y)
|
Math.Abs(ActiveDockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < ActiveDockingSource.DistanceTolerance.Y)
|
||||||
{
|
{
|
||||||
dockingButton.Text = dockText;
|
dockingButton.Text = dockText;
|
||||||
if (dockingButton.FlashTimer <= 0.0f)
|
if (dockingButton.FlashTimer <= 0.0f)
|
||||||
@@ -573,7 +581,7 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (DockingSource != null && DockingSource.Docked)
|
else if (DockingSources.Any(d => d.Docked))
|
||||||
{
|
{
|
||||||
dockingButton.Text = undockText;
|
dockingButton.Text = undockText;
|
||||||
dockingContainer.Visible = true;
|
dockingContainer.Visible = true;
|
||||||
@@ -722,7 +730,7 @@ namespace Barotrauma.Items.Components
|
|||||||
if (dist < closestDist)
|
if (dist < closestDist)
|
||||||
{
|
{
|
||||||
DockingModeEnabled = true;
|
DockingModeEnabled = true;
|
||||||
DockingSource = sourcePort;
|
ActiveDockingSource = sourcePort;
|
||||||
DockingTarget = targetPort;
|
DockingTarget = targetPort;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -510,6 +510,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
private GUILayoutGroup subPreviewContainer;
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
|
private GUILayoutGroup subPreviewContainer;
|
||||||
|
|
||||||
private GUIButton loadGameButton;
|
private GUIButton loadGameButton;
|
||||||
|
|
||||||
public Action<Submarine, string, string> StartNewGame;
|
public Action<Submarine, string, string> StartNewGame;
|
||||||
|
|||||||
@@ -789,10 +789,6 @@ namespace Barotrauma
|
|||||||
|
|
||||||
GUI.Draw(Cam, spriteBatch);
|
GUI.Draw(Cam, spriteBatch);
|
||||||
|
|
||||||
spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
|
|
||||||
|
|
||||||
GUI.Draw(Cam, spriteBatch);
|
|
||||||
|
|
||||||
GUI.Draw(Cam, spriteBatch);
|
GUI.Draw(Cam, spriteBatch);
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
|
|||||||
@@ -1169,6 +1169,32 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||||
|
#endif
|
||||||
|
abandon = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
|
||||||
|
// TODO: use the collider size/reach?
|
||||||
|
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
|
||||||
|
{
|
||||||
|
HumanAIController.AnimController.Crouching = true;
|
||||||
|
}
|
||||||
|
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
|
||||||
|
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
|
||||||
|
if (canOperate)
|
||||||
|
{
|
||||||
|
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
|
||||||
|
}
|
||||||
|
if (subObjectives.Any()) { return; }
|
||||||
|
var repairTool = weldingTool.GetComponent<RepairTool>();
|
||||||
|
if (repairTool == null)
|
||||||
|
{
|
||||||
|
#if DEBUG
|
||||||
|
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||||
#endif
|
#endif
|
||||||
abandon = true;
|
abandon = true;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -73,21 +73,6 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float deltaTime)
|
|
||||||
{
|
|
||||||
if (objectiveManager.CurrentObjective == this)
|
|
||||||
{
|
|
||||||
if (randomTimer > 0)
|
|
||||||
{
|
|
||||||
randomTimer -= deltaTime;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SetRandom();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool IsCompleted() => false;
|
public override bool IsCompleted() => false;
|
||||||
public override bool CanBeCompleted => true;
|
public override bool CanBeCompleted => true;
|
||||||
|
|
||||||
|
|||||||
@@ -422,6 +422,10 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
isCompleted = true;
|
isCompleted = true;
|
||||||
}
|
}
|
||||||
|
if (component.AIOperate(deltaTime, character, this))
|
||||||
|
{
|
||||||
|
isCompleted = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1038,6 +1038,25 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
|
{
|
||||||
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||||
|
MoveInputQueue();
|
||||||
|
PutItemsToLinkedContainer();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||||
|
{
|
||||||
|
targetItem.Drop(dropper: null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (targetItem.Prefab.DeconstructItems.Any())
|
if (targetItem.Prefab.DeconstructItems.Any())
|
||||||
{
|
{
|
||||||
inputContainer.Inventory.RemoveItem(targetItem);
|
inputContainer.Inventory.RemoveItem(targetItem);
|
||||||
|
|||||||
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2? PosToMaintain
|
||||||
|
{
|
||||||
|
get { return posToMaintain; }
|
||||||
|
set { posToMaintain = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
struct ObstacleDebugInfo
|
||||||
|
{
|
||||||
|
public Vector2 Point1;
|
||||||
|
public Vector2 Point2;
|
||||||
|
|
||||||
|
public Vector2? Intersection;
|
||||||
|
|
||||||
|
public float Dot;
|
||||||
|
|
||||||
|
public Vector2 AvoidStrength;
|
||||||
|
|
||||||
|
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||||
|
{
|
||||||
|
Point1 = edge.Point1;
|
||||||
|
Point2 = edge.Point2;
|
||||||
|
Intersection = intersection;
|
||||||
|
Dot = dot;
|
||||||
|
AvoidStrength = avoidStrength;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//edge point 1, edge point 2, avoid strength
|
//edge point 1, edge point 2, avoid strength
|
||||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||||
|
|
||||||
|
|||||||
@@ -1128,10 +1128,6 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||||
}
|
}
|
||||||
if (!broken)
|
|
||||||
{
|
|
||||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||||
|
|
||||||
@@ -1176,59 +1172,6 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateTransform()
|
|
||||||
{
|
|
||||||
Submarine prevSub = Submarine;
|
|
||||||
|
|
||||||
FindHull();
|
|
||||||
|
|
||||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
|
||||||
|
|
||||||
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
|
|
||||||
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
|
||||||
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
|
||||||
|
|
||||||
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
|
|
||||||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
|
|
||||||
{
|
|
||||||
body.LinearVelocity = new Vector2(
|
|
||||||
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
|
|
||||||
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateTransform()
|
|
||||||
{
|
|
||||||
Submarine prevSub = Submarine;
|
|
||||||
|
|
||||||
FindHull();
|
|
||||||
|
|
||||||
if (Submarine == null && prevSub != null)
|
|
||||||
{
|
|
||||||
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
|
|
||||||
}
|
|
||||||
else if (Submarine != null && prevSub == null)
|
|
||||||
{
|
|
||||||
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
|
|
||||||
}
|
|
||||||
else if (Submarine != null && prevSub != null && Submarine != prevSub)
|
|
||||||
{
|
|
||||||
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
|
|
||||||
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
|
||||||
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
|
||||||
|
|
||||||
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
|
|
||||||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
|
|
||||||
{
|
|
||||||
body.LinearVelocity = new Vector2(
|
|
||||||
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
|
|
||||||
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateTransform()
|
public void UpdateTransform()
|
||||||
{
|
{
|
||||||
Submarine prevSub = Submarine;
|
Submarine prevSub = Submarine;
|
||||||
|
|||||||
@@ -284,6 +284,25 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string DisplayName
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string roomName;
|
||||||
|
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||||
|
public string RoomName
|
||||||
|
{
|
||||||
|
get { return roomName; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (roomName == value) { return; }
|
||||||
|
roomName = value;
|
||||||
|
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override Rectangle Rect
|
public override Rectangle Rect
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|||||||
Reference in New Issue
Block a user