(5a377a8ee) Unstable v0.9.1000.0
This commit is contained in:
@@ -104,7 +104,7 @@ namespace Barotrauma
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}
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}
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class CharacterSpawnInfo : ISerializableEntity
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public class CharacterSpawnInfo : ISerializableEntity
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{
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public string Name => $"Character Spawn Info ({SpeciesName})";
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public Dictionary<string, SerializableProperty> SerializableProperties { get; set; }
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@@ -188,6 +188,11 @@ namespace Barotrauma
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private set;
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}
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public IEnumerable<CharacterSpawnInfo> SpawnCharacters
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{
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get { return spawnCharacters; }
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}
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private readonly List<Pair<string, float>> reduceAffliction;
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//only applicable if targeting NearbyCharacters or NearbyItems
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@@ -197,6 +202,8 @@ namespace Barotrauma
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private set;
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}
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public Vector2 Offset { get; private set; }
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public string Tags
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{
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get { return string.Join(",", tags); }
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@@ -234,6 +241,7 @@ namespace Barotrauma
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tags = new HashSet<string>(element.GetAttributeString("tags", "").Split(','));
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Range = element.GetAttributeFloat("range", 0.0f);
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Offset = element.GetAttributeVector2("offset", Vector2.Zero);
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string[] targetLimbNames = element.GetAttributeStringArray("targetlimb", null) ?? element.GetAttributeStringArray("targetlimbs", null);
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if (targetLimbNames != null)
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{
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@@ -514,34 +522,56 @@ namespace Barotrauma
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switch (conditionalComparison)
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{
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case PropertyConditional.Comparison.Or:
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foreach (ISerializableEntity target in targets)
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foreach (PropertyConditional pc in propertyConditionals)
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{
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foreach (PropertyConditional pc in propertyConditionals)
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if (pc.TargetContainer && !targetingContainer)
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{
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if (!string.IsNullOrEmpty(pc.TargetItemComponentName))
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var target = targets.FirstOrDefault(t => t is Item || t is ItemComponent);
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var targetItem = target as Item ?? (target as ItemComponent)?.Item;
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if (targetItem?.ParentInventory == null) { continue; }
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if (targetItem.ParentInventory.Owner is Item container && HasRequiredConditions(container.AllPropertyObjects, targetingContainer: true)) { return true; }
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if (targetItem.ParentInventory.Owner is Character character && HasRequiredConditions(character.ToEnumerable(), targetingContainer: true)) { return true; }
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}
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else
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{
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foreach (ISerializableEntity target in targets)
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{
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if (!(target is ItemComponent ic) || ic.Name != pc.TargetItemComponentName)
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if (!string.IsNullOrEmpty(pc.TargetItemComponentName))
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{
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continue;
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if (!(target is ItemComponent ic) || ic.Name != pc.TargetItemComponentName)
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{
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continue;
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}
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}
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if (pc.Matches(target)) { return true; }
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}
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if (pc.Matches(target)) { return true; }
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}
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}
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return false;
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case PropertyConditional.Comparison.And:
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foreach (ISerializableEntity target in targets)
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foreach (PropertyConditional pc in propertyConditionals)
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{
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foreach (PropertyConditional pc in propertyConditionals)
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if (pc.TargetContainer && !targetingContainer)
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{
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if (!string.IsNullOrEmpty(pc.TargetItemComponentName))
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var target = targets.FirstOrDefault(t => t is Item || t is ItemComponent);
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var targetItem = target as Item ?? (target as ItemComponent)?.Item;
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if (targetItem?.ParentInventory == null) { return false; }
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if (targetItem.ParentInventory.Owner is Item container && !HasRequiredConditions(container.AllPropertyObjects, targetingContainer: true)) { return false; }
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if (targetItem.ParentInventory.Owner is Character character && !HasRequiredConditions(character.ToEnumerable(), targetingContainer: true)) { return false; }
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}
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else
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{
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foreach (ISerializableEntity target in targets)
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{
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if (!(target is ItemComponent ic) || ic.Name != pc.TargetItemComponentName)
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if (!string.IsNullOrEmpty(pc.TargetItemComponentName))
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{
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continue;
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if (!(target is ItemComponent ic) || ic.Name != pc.TargetItemComponentName)
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{
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continue;
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}
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}
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if (!pc.Matches(target)) { return false; }
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}
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if (!pc.Matches(target)) { return false; }
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}
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}
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return true;
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@@ -599,8 +629,11 @@ namespace Barotrauma
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{
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//ignore if not stackable and there's already an identical statuseffect
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DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.FirstOrDefault() == target);
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existingEffect?.Reset(Math.Max(existingEffect.Timer, duration), user);
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return;
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if (existingEffect != null)
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{
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existingEffect.Reset(Math.Max(existingEffect.Timer, duration), user);
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return;
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}
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}
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if (!HasRequiredConditions(target.ToEnumerable())) { return; }
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@@ -659,8 +692,8 @@ namespace Barotrauma
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hull = ((Item)entity).CurrentHull;
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}
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Vector2 position = worldPosition ?? entity.WorldPosition;
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if (targetLimbs?.FirstOrDefault(l => l != LimbType.None) is LimbType l)
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Vector2 position = worldPosition ?? (entity.Removed ? Vector2.Zero : entity.WorldPosition);
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if (worldPosition == null && targetLimbs?.FirstOrDefault(l => l != LimbType.None) is LimbType l)
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{
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if (entity is Character c)
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{
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@@ -671,6 +704,7 @@ namespace Barotrauma
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}
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}
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}
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position += Offset;
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foreach (ISerializableEntity serializableEntity in targets)
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{
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@@ -716,13 +750,20 @@ namespace Barotrauma
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{
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if (target is Entity targetEntity)
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{
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if (targetEntity.Removed) continue;
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if (targetEntity.Removed) { continue; }
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}
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if (target is Limb limb)
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{
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position = limb.WorldPosition + Offset;
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}
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for (int i = 0; i < propertyNames.Length; i++)
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{
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if (target == null || target.SerializableProperties == null ||
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!target.SerializableProperties.TryGetValue(propertyNames[i], out SerializableProperty property)) continue;
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if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(propertyNames[i], out SerializableProperty property))
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{
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continue;
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}
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ApplyToProperty(target, property, propertyEffects[i], deltaTime);
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}
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}
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@@ -738,7 +779,10 @@ namespace Barotrauma
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foreach (Affliction affliction in Afflictions)
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{
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Affliction multipliedAffliction = affliction;
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if (!disableDeltaTime) multipliedAffliction = affliction.CreateMultiplied(deltaTime);
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if (!disableDeltaTime)
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{
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multipliedAffliction = affliction.CreateMultiplied(deltaTime);
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}
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if (target is Character character)
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{
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@@ -746,18 +790,21 @@ namespace Barotrauma
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character.LastDamageSource = entity;
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foreach (Limb limb in character.AnimController.Limbs)
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{
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if (limb.Removed) { continue; }
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if (limb.IsSevered) { continue; }
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if (targetLimbs != null && !targetLimbs.Contains(limb.type)) { continue; }
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limb.character.DamageLimb(position, limb, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
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limb.character.TrySeverLimbJoints(limb, SeverLimbsProbability);
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AttackResult result = limb.character.DamageLimb(position, limb, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
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limb.character.TrySeverLimbJoints(limb, SeverLimbsProbability, result.Damage);
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//only apply non-limb-specific afflictions to the first limb
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if (!affliction.Prefab.LimbSpecific) { break; }
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}
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}
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else if (target is Limb limb)
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{
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if (limb.IsSevered) { continue; }
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if (limb.character.Removed || limb.Removed) { continue; }
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limb.character.DamageLimb(position, limb, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
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limb.character.TrySeverLimbJoints(limb, SeverLimbsProbability);
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AttackResult result = limb.character.DamageLimb(position, limb, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
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limb.character.TrySeverLimbJoints(limb, SeverLimbsProbability, result.Damage);
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}
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}
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@@ -779,8 +826,15 @@ namespace Barotrauma
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{
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float prevVitality = targetCharacter.Vitality;
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targetCharacter.CharacterHealth.ReduceAffliction(targetLimb, reduceAffliction.First, reduceAmount);
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if (user != null && user != targetCharacter)
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{
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if (!targetCharacter.IsDead)
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{
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targetCharacter.TryAdjustAttackerSkill(user, targetCharacter.Vitality - prevVitality);
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}
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};
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#if SERVER
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, user, prevVitality - targetCharacter.Vitality);
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, user, prevVitality - targetCharacter.Vitality, 0.0f);
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#endif
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}
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}
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@@ -872,21 +926,24 @@ namespace Barotrauma
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private void ApplyToProperty(ISerializableEntity target, SerializableProperty property, object value, float deltaTime)
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{
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if (disableDeltaTime || setValue) deltaTime = 1.0f;
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if (disableDeltaTime || setValue) { deltaTime = 1.0f; }
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Type type = value.GetType();
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if (type == typeof(float) ||
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(type == typeof(int) && property.GetValue(target) is float))
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if (type == typeof(float) || (type == typeof(int) && property.GetValue(target) is float))
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{
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float floatValue = Convert.ToSingle(value) * deltaTime;
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if (!setValue) floatValue += (float)property.GetValue(target);
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if (!setValue)
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{
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floatValue += (float)property.GetValue(target);
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}
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property.TrySetValue(target, floatValue);
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}
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else if (type == typeof(int) && value is int)
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{
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int intValue = (int)((int)value * deltaTime);
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if (!setValue) intValue += (int)property.GetValue(target);
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if (!setValue)
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{
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intValue += (int)property.GetValue(target);
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}
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property.TrySetValue(target, intValue);
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}
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else if (type == typeof(bool) && value is bool)
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@@ -975,8 +1032,15 @@ namespace Barotrauma
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{
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float prevVitality = targetCharacter.Vitality;
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targetCharacter.CharacterHealth.ReduceAffliction(targetLimb, reduceAffliction.First, reduceAffliction.Second * deltaTime);
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if (element.User != null && element.User != targetCharacter)
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{
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if (!targetCharacter.IsDead)
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{
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targetCharacter.TryAdjustAttackerSkill(element.User, targetCharacter.Vitality - prevVitality);
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}
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};
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#if SERVER
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, element.User, prevVitality - targetCharacter.Vitality);
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, element.User, prevVitality - targetCharacter.Vitality, 0.0f);
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#endif
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}
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}
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