(5a377a8ee) Unstable v0.9.1000.0
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@@ -17,17 +17,6 @@ using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma
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{
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public enum ActionType
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{
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Always, OnPicked, OnUse, OnSecondaryUse,
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OnWearing, OnContaining, OnContained, OnNotContained,
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OnActive, OnFailure, OnBroken,
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OnFire, InWater, NotInWater,
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OnImpact,
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OnEating,
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OnDeath = OnBroken,
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OnDamaged
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}
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partial class Item : MapEntity, IDamageable, ISerializableEntity, IServerSerializable, IClientSerializable
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{
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@@ -38,6 +27,8 @@ namespace Barotrauma
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private HashSet<string> tags;
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private bool isWire;
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private Hull currentHull;
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public Hull CurrentHull
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{
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@@ -63,11 +54,14 @@ namespace Barotrauma
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/// </summary>
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private readonly List<ItemComponent> updateableComponents = new List<ItemComponent>();
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private List<IDrawableComponent> drawableComponents;
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private bool hasComponentsToDraw;
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public PhysicsBody body;
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public readonly XElement StaticBodyConfig;
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public List<Fixture> StaticFixtures = new List<Fixture>();
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private bool transformDirty = true;
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private float lastSentCondition;
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@@ -166,7 +160,7 @@ namespace Barotrauma
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set { description = value; }
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}
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[Editable, Serialize(false, true)]
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[Editable, Serialize(false, true, alwaysUseInstanceValues: true)]
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public bool NonInteractable
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{
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get;
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@@ -598,7 +592,7 @@ namespace Barotrauma
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spriteColor = prefab.SpriteColor;
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components = new List<ItemComponent>();
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drawableComponents = new List<IDrawableComponent>();
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drawableComponents = new List<IDrawableComponent>(); hasComponentsToDraw = false;
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tags = new HashSet<string>();
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repairables = new List<Repairable>();
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@@ -626,7 +620,7 @@ namespace Barotrauma
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case "body":
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body = new PhysicsBody(subElement, ConvertUnits.ToSimUnits(Position), Scale);
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string collisionCategory = subElement.GetAttributeString("collisioncategory", null);
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if (Prefab.DamagedByProjectiles || Prefab.DamagedByMeleeWeapons)
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if ((Prefab.DamagedByProjectiles || Prefab.DamagedByMeleeWeapons) && Condition > 0)
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{
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//force collision category to Character to allow projectiles and weapons to hit
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//(we could also do this by making the projectiles and weapons hit CollisionItem
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@@ -683,7 +677,11 @@ namespace Barotrauma
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AddComponent(ic);
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if (ic is IDrawableComponent && ic.Drawable) drawableComponents.Add(ic as IDrawableComponent);
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if (ic is IDrawableComponent && ic.Drawable)
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{
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drawableComponents.Add(ic as IDrawableComponent);
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hasComponentsToDraw = true;
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}
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if (ic is Repairable) repairables.Add((Repairable)ic);
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break;
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}
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@@ -762,6 +760,8 @@ namespace Barotrauma
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ItemList.Add(this);
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DebugConsole.Log("Created " + Name + " (" + ID + ")");
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if (Components.All(ic => ic is Wire || ic is Holdable)) { isWire = true; }
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}
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partial void InitProjSpecific();
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@@ -888,12 +888,23 @@ namespace Barotrauma
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if (!drawableComponents.Contains(drawable))
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{
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drawableComponents.Add(drawable);
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hasComponentsToDraw = true;
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#if CLIENT
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cachedVisibleSize = null;
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#endif
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}
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}
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public void DisableDrawableComponent(IDrawableComponent drawable)
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{
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drawableComponents.Remove(drawable);
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if (drawableComponents.Contains(drawable))
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{
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drawableComponents.Remove(drawable);
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hasComponentsToDraw = drawableComponents.Count > 0;
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#if CLIENT
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cachedVisibleSize = null;
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#endif
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}
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}
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public int GetComponentIndex(ItemComponent component)
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@@ -1065,7 +1076,7 @@ namespace Barotrauma
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public Item GetRootContainer()
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{
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if (Container == null) return null;
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if (Container == null) { return null; }
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Item rootContainer = Container;
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while (rootContainer.Container != null)
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@@ -1076,7 +1087,16 @@ namespace Barotrauma
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return rootContainer;
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}
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public bool IsOwnedBy(Character character) => FindParentInventory(i => i.Owner == character) != null;
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public bool IsOwnedBy(Entity entity) => FindParentInventory(i => i.Owner == entity) != null;
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public Entity GetRootInventoryOwner()
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{
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if (ParentInventory == null) { return this; }
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if (ParentInventory.Owner is Character) { return ParentInventory.Owner; }
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var rootContainer = GetRootContainer();
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if (rootContainer?.ParentInventory?.Owner is Character) { return rootContainer.ParentInventory.Owner; }
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return rootContainer ?? this;
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}
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public Inventory FindParentInventory(Func<Inventory, bool> predicate)
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{
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@@ -1104,16 +1124,28 @@ namespace Barotrauma
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public void AddTag(string tag)
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{
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if (tags.Contains(tag)) return;
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if (tags.Contains(tag)) { return; }
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tags.Add(tag);
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}
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public bool HasTag(string tag)
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{
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if (tag == null) return true;
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if (tag == null) { return true; }
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return tags.Contains(tag) || prefab.Tags.Contains(tag);
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}
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public void ReplaceTag(string tag, string newTag)
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{
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if (!tags.Contains(tag)) { return; }
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tags.Remove(tag);
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tags.Add(newTag);
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}
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public IEnumerable<string> GetTags()
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{
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return tags;
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}
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public bool HasTag(IEnumerable<string> allowedTags)
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{
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if (allowedTags == null) return true;
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@@ -1391,7 +1423,7 @@ namespace Barotrauma
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}
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else
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{
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if (updateableComponents.Count == 0 && aiTarget == null && !hasStatusEffectsOfType[(int)ActionType.Always] && body == null)
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if (updateableComponents.Count == 0 && aiTarget == null && !hasStatusEffectsOfType[(int)ActionType.Always] && (body == null || !body.Enabled))
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{
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#if CLIENT
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positionBuffer.Clear();
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@@ -1423,6 +1455,14 @@ namespace Barotrauma
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body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
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}
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if (Submarine != prevSub && ContainedItems != null)
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{
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foreach (Item containedItem in ContainedItems)
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{
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containedItem.Submarine = Submarine;
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}
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}
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Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
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rect.X = (int)(displayPos.X - rect.Width / 2.0f);
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rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
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@@ -1671,7 +1711,22 @@ namespace Barotrauma
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}
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}
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}
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public Controller FindController()
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{
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//try finding the controller with the simpler non-recursive method first
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var controllers = GetConnectedComponents<Controller>();
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if (controllers.None()) { controllers = GetConnectedComponents<Controller>(recursive: true); }
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return controllers.Count < 2 ? controllers.FirstOrDefault() :
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(controllers.FirstOrDefault(c => c.GetFocusTarget() == this) ?? controllers.FirstOrDefault());
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}
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public bool TryFindController(out Controller controller)
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{
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controller = FindController();
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return controller != null;
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}
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public void SendSignal(int stepsTaken, string signal, string connectionName, Character sender, float power = 0.0f, Item source = null, float signalStrength = 1.0f)
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{
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if (connections == null) { return; }
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@@ -1745,7 +1800,8 @@ namespace Barotrauma
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#if CLIENT
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bool hasRequiredSkills = true;
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Skill requiredSkill = null;
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#endif
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#endif
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if (NonInteractable) { return false; }
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foreach (ItemComponent ic in components)
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{
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bool pickHit = false, selectHit = false;
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@@ -2003,6 +2059,8 @@ namespace Barotrauma
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public void Drop(Character dropper, bool createNetworkEvent = true)
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{
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Inventory prevInventory = parentInventory;
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if (createNetworkEvent)
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{
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if (parentInventory != null && !parentInventory.Owner.Removed && !Removed &&
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@@ -2016,6 +2074,7 @@ namespace Barotrauma
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if (body != null)
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{
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isActive = true;
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body.Enabled = true;
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body.PhysEnabled = true;
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body.ResetDynamics();
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@@ -2477,7 +2536,7 @@ namespace Barotrauma
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return;
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}
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DebugConsole.Log("Removing item " + Name + " (ID: " + ID + ")");
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base.Remove();
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foreach (Character character in Character.CharacterList)
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@@ -2507,6 +2566,18 @@ namespace Barotrauma
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body = null;
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}
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if (StaticFixtures != null)
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{
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foreach (Fixture fixture in StaticFixtures)
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{
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//if the world is null, the body has already been removed
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//happens if the sub the fixture is attached to is removed before the item
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if (fixture.Body?.World == null) { continue; }
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fixture.Body.Remove(fixture);
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}
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StaticFixtures.Clear();
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}
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foreach (Item it in ItemList)
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{
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if (it.linkedTo.Contains(this))
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