(5a377a8ee) Unstable v0.9.1000.0

This commit is contained in:
Juan Pablo Arce
2020-05-13 12:55:42 -03:00
parent b143329701
commit a1ca41aa5d
426 changed files with 14384 additions and 5708 deletions
@@ -4,12 +4,12 @@ namespace Barotrauma.Items.Components
{
class SignalCheckComponent : ItemComponent
{
[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the received signal matches the target signal.")]
[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the received signal matches the target signal.", alwaysUseInstanceValues: true)]
public string Output { get; set; }
[InGameEditable, Serialize("0", true, description: "The signal this item outputs when the received signal does not match the target signal.")]
[InGameEditable, Serialize("0", true, description: "The signal this item outputs when the received signal does not match the target signal.", alwaysUseInstanceValues: true)]
public string FalseOutput { get; set; }
[InGameEditable, Serialize("", true, description: "The value to compare the received signals against.")]
[InGameEditable, Serialize("", true, description: "The value to compare the received signals against.", alwaysUseInstanceValues: true)]
public string TargetSignal { get; set; }
public SignalCheckComponent(Item item, XElement element)