(5a377a8ee) Unstable v0.9.1000.0

This commit is contained in:
Juan Pablo Arce
2020-05-13 12:55:42 -03:00
parent b143329701
commit a1ca41aa5d
426 changed files with 14384 additions and 5708 deletions
@@ -16,16 +16,16 @@ namespace Barotrauma.Items.Components
private bool nonContinuousOutputSent;
[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the received signal matches the regular expression.")]
[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the received signal matches the regular expression.", alwaysUseInstanceValues: true)]
public string Output { get; set; }
[Serialize("0", true, description: "The signal this item outputs when the received signal does not match the regular expression.")]
[Serialize("0", true, description: "The signal this item outputs when the received signal does not match the regular expression.", alwaysUseInstanceValues: true)]
public string FalseOutput { get; set; }
[InGameEditable, Serialize(true, true, description: "Should the component keep sending the output even after it stops receiving a signal, or only send an output when it receives a signal.")]
[InGameEditable, Serialize(true, true, description: "Should the component keep sending the output even after it stops receiving a signal, or only send an output when it receives a signal.", alwaysUseInstanceValues: true)]
public bool ContinuousOutput { get; set; }
[InGameEditable, Serialize("", true, description: "The regular expression used to check the incoming signals.")]
[InGameEditable, Serialize("", true, description: "The regular expression used to check the incoming signals.", alwaysUseInstanceValues: true)]
public string Expression
{
get { return expression; }