(5a377a8ee) Unstable v0.9.1000.0
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@@ -3,6 +3,7 @@ using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Dynamics.Contacts;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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@@ -309,8 +310,13 @@ namespace Barotrauma.Items.Components
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{
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picker = character;
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if (character != null) item.Submarine = character.Submarine;
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if (item.Removed)
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{
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DebugConsole.ThrowError($"Attempted to equip a removed item ({item.Name})\n" + Environment.StackTrace);
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return;
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}
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if (character != null) { item.Submarine = character.Submarine; }
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if (item.body == null)
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{
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if (body != null)
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@@ -344,7 +350,7 @@ namespace Barotrauma.Items.Components
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IsActive = true;
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#if SERVER
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if (!alreadyEquipped) GameServer.Log(character.LogName + " equipped " + item.Name, ServerLog.MessageType.ItemInteraction);
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if (!alreadyEquipped) GameServer.Log(GameServer.CharacterLogName(character) + " equipped " + item.Name, ServerLog.MessageType.ItemInteraction);
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#endif
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}
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}
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@@ -355,7 +361,7 @@ namespace Barotrauma.Items.Components
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picker.DeselectItem(item);
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#if SERVER
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GameServer.Log(character.LogName + " unequipped " + item.Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(GameServer.CharacterLogName(character) + " unequipped " + item.Name, ServerLog.MessageType.ItemInteraction);
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#endif
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item.body.PhysEnabled = true;
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@@ -365,23 +371,30 @@ namespace Barotrauma.Items.Components
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public bool CanBeAttached()
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{
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if (!attachable || !Reattachable) return false;
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if (!attachable || !Reattachable) { return false; }
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//can be attached anywhere in sub editor
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if (Screen.Selected == GameMain.SubEditorScreen) return true;
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if (Screen.Selected == GameMain.SubEditorScreen) { return true; }
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//can be attached anywhere inside hulls
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if (item.CurrentHull != null) return true;
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if (item.CurrentHull != null) { return true; }
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return Structure.GetAttachTarget(item.WorldPosition) != null;
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}
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public bool CanBeDeattached()
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{
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if (!attachable || !attached) return true;
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if (!attachable || !attached) { return true; }
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//allow deattaching everywhere in sub editor
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if (Screen.Selected == GameMain.SubEditorScreen) return true;
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if (Screen.Selected == GameMain.SubEditorScreen) { return true; }
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//if the item has a connection panel and rewiring is disabled, don't allow deattaching
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var connectionPanel = item.GetComponent<ConnectionPanel>();
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if (connectionPanel != null && (connectionPanel.Locked || !(GameMain.NetworkMember?.ServerSettings?.AllowRewiring ?? true)))
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{
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return false;
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}
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//don't allow deattaching if part of a sub and outside hulls
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return item.Submarine == null || item.CurrentHull != null;
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@@ -389,12 +402,18 @@ namespace Barotrauma.Items.Components
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public override bool Pick(Character picker)
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{
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if (item.Removed)
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{
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DebugConsole.ThrowError($"Attempted to pick up a removed item ({item.Name})\n" + Environment.StackTrace);
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return false;
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}
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if (!attachable)
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{
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return base.Pick(picker);
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}
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if (!CanBeDeattached()) return false;
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if (!CanBeDeattached()) { return false; }
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if (Attached)
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{
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@@ -419,7 +438,7 @@ namespace Barotrauma.Items.Components
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item.CreateServerEvent(this);
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if (picker != null)
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{
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GameServer.Log(picker.LogName + " detached " + item.Name + " from a wall", ServerLog.MessageType.ItemInteraction);
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GameServer.Log(GameServer.CharacterLogName(picker) + " detached " + item.Name + " from a wall", ServerLog.MessageType.ItemInteraction);
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}
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}
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#endif
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