(5a377a8ee) Unstable v0.9.1000.0
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@@ -108,23 +108,6 @@ namespace Barotrauma
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subs[1].SetPosition(subs[1].FindSpawnPos(Level.Loaded.EndPosition));
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subs[1].FlipX();
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//prevent wifi components from communicating between subs
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List<WifiComponent> wifiComponents = new List<WifiComponent>();
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foreach (Item item in Item.ItemList)
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{
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wifiComponents.AddRange(item.GetComponents<WifiComponent>());
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}
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foreach (WifiComponent wifiComponent in wifiComponents)
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{
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for (int i = 0; i < 2; i++)
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{
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if (wifiComponent.Item.Submarine == subs[i] || subs[i].ConnectedDockingPorts.ContainsKey(wifiComponent.Item.Submarine))
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{
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wifiComponent.TeamID = subs[i].TeamID;
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}
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}
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}
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crews = new List<Character>[] { new List<Character>(), new List<Character>() };
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foreach (Submarine submarine in Submarine.Loaded)
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@@ -70,7 +70,7 @@ namespace Barotrauma
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monsterFiles.Add(new Tuple<string, Point>(monster, new Point(min, max)));
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}
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description = description.Replace("[monster]",
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TextManager.Get("character." + System.IO.Path.GetFileNameWithoutExtension(monsterFileName)));
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TextManager.Get("character." + Barotrauma.IO.Path.GetFileNameWithoutExtension(monsterFileName)));
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}
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public override void Start(Level level)
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@@ -1,8 +1,10 @@
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using FarseerPhysics;
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using Barotrauma.Extensions;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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@@ -17,11 +19,14 @@ namespace Barotrauma
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private readonly string containerTag;
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private readonly string existingItemTag;
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private bool usedExistingItem;
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private readonly bool showMessageWhenPickedUp;
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/// <summary>
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/// Status effects executed on the target item when the mission starts. A random effect is chosen from each child list.
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/// </summary>
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private readonly List<List<StatusEffect>> statusEffects = new List<List<StatusEffect>>();
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public override IEnumerable<Vector2> SonarPositions
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{
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get
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@@ -71,6 +76,29 @@ namespace Barotrauma
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{
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spawnPositionType = Level.PositionType.Cave | Level.PositionType.Ruin;
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}
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foreach (XElement element in prefab.ConfigElement.Elements())
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{
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switch (element.Name.ToString().ToLowerInvariant())
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{
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case "statuseffect":
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{
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var newEffect = StatusEffect.Load(element, parentDebugName: prefab.Name);
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if (newEffect == null) { continue; }
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statusEffects.Add(new List<StatusEffect> { newEffect });
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break;
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}
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case "chooserandom":
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statusEffects.Add(new List<StatusEffect>());
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foreach (XElement subElement in element.Elements())
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{
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var newEffect = StatusEffect.Load(subElement, parentDebugName: prefab.Name);
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if (newEffect == null) { continue; }
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statusEffects.Last().Add(newEffect);
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}
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break;
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}
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}
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}
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public override void Start(Level level)
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@@ -103,7 +131,9 @@ namespace Barotrauma
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if (Submarine.RectContains(worldBorders, it.WorldPosition))
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{
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item = it;
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#if SERVER
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usedExistingItem = true;
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#endif
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break;
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}
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}
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@@ -118,6 +148,18 @@ namespace Barotrauma
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item.FindHull();
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}
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for (int i = 0; i < statusEffects.Count; i++)
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{
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List<StatusEffect> effectList = statusEffects[i];
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if (effectList.Count == 0) { continue; }
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int effectIndex = Rand.Int(effectList.Count);
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var selectedEffect = effectList[effectIndex];
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item.ApplyStatusEffect(selectedEffect, selectedEffect.type, deltaTime: 1.0f, worldPosition: item.Position);
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#if SERVER
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executedEffectIndices.Add(new Pair<int, int>(i, effectIndex));
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#endif
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}
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//try to find a container and place the item inside it
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if (!string.IsNullOrEmpty(containerTag) && item.ParentInventory == null)
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{
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@@ -147,15 +189,23 @@ namespace Barotrauma
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public override void Update(float deltaTime)
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{
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if (item == null)
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{
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#if DEBUG
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DebugConsole.ThrowError("Error in salvage mission " + Prefab.Identifier + " (item was null)");
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#endif
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return;
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}
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if (IsClient)
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{
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if (item.ParentInventory != null) { item.body.FarseerBody.BodyType = BodyType.Dynamic; }
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if (item.ParentInventory != null && item.body != null) { item.body.FarseerBody.BodyType = BodyType.Dynamic; }
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return;
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}
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switch (State)
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{
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case 0:
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if (item.ParentInventory != null) { item.body.FarseerBody.BodyType = BodyType.Dynamic; }
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if (item.ParentInventory != null && item.body != null) { item.body.FarseerBody.BodyType = BodyType.Dynamic; }
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if (showMessageWhenPickedUp)
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{
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if (!(item.ParentInventory?.Owner is Character)) { return; }
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@@ -175,7 +225,10 @@ namespace Barotrauma
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public override void End()
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{
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if (item.CurrentHull?.Submarine == null || !item.CurrentHull.Submarine.AtEndPosition || item.Removed) { return; }
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if (item.CurrentHull?.Submarine == null || (!item.CurrentHull.Submarine.AtEndPosition && !item.CurrentHull.Submarine.AtStartPosition) || item.Removed)
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{
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return;
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}
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item?.Remove();
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item = null;
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