(5a377a8ee) Unstable v0.9.1000.0
This commit is contained in:
@@ -12,35 +12,68 @@ namespace Barotrauma
|
||||
|
||||
public Dictionary<string, SerializableProperty> SerializableProperties { get; private set; }
|
||||
|
||||
[Serialize("", false)]
|
||||
public string Entity { get; private set; }
|
||||
|
||||
[Serialize("", false)]
|
||||
public string DefensiveAgent { get; private set; }
|
||||
|
||||
[Serialize("", false)]
|
||||
public string OffensiveAgent { get; private set; }
|
||||
|
||||
[Serialize("", false)]
|
||||
public string Brain { get; private set; }
|
||||
|
||||
[Serialize("", false)]
|
||||
public string Spawner { get; private set; }
|
||||
|
||||
[Serialize("", false)]
|
||||
public string BrainRoomBackground { get; private set; }
|
||||
|
||||
[Serialize("", false)]
|
||||
public string BrainRoomVerticalWall { get; private set; }
|
||||
|
||||
[Serialize("", false)]
|
||||
public string BrainRoomHorizontalWall { get; private set; }
|
||||
|
||||
[Serialize(60f, false)]
|
||||
public float CellSpawnTime { get; set; }
|
||||
public float AgentSpawnDelay { get; private set; }
|
||||
|
||||
[Serialize(0.5f, false)]
|
||||
public float CellSpawnRandomFactor { get; set; }
|
||||
public float AgentSpawnDelayRandomFactor { get; private set; }
|
||||
|
||||
[Serialize(0, false)]
|
||||
public int MinCellsPerBrainRoom { get; set; }
|
||||
public int MinAgentsPerBrainRoom { get; private set; }
|
||||
|
||||
[Serialize(3, false)]
|
||||
public int MaxCellsPerRoom { get; set; }
|
||||
public int MaxAgentsPerRoom { get; private set; }
|
||||
|
||||
[Serialize(2, false)]
|
||||
public int MinCellsOutside { get; set; }
|
||||
public int MinAgentsOutside { get; private set; }
|
||||
|
||||
[Serialize(5, false)]
|
||||
public int MaxCellsOutside { get; set; }
|
||||
public int MaxAgentsOutside { get; private set; }
|
||||
|
||||
[Serialize(3, false)]
|
||||
public int MinCellsInside { get; set; }
|
||||
public int MinAgentsInside { get; private set; }
|
||||
|
||||
[Serialize(10, false)]
|
||||
public int MaxCellsInside { get; set; }
|
||||
public int MaxAgentsInside { get; private set; }
|
||||
|
||||
[Serialize(15, false)]
|
||||
public int MaxCellCount { get; set; }
|
||||
public int MaxAgentCount { get; private set; }
|
||||
|
||||
[Serialize(100f, false)]
|
||||
public float MinWaterLevel { get; set; }
|
||||
public float MinWaterLevel { get; private set; }
|
||||
|
||||
[Serialize(true, false)]
|
||||
public bool KillAgentsWhenEntityDies { get; private set; }
|
||||
|
||||
[Serialize(1f, false)]
|
||||
public float DeadEntityColorMultiplier { get; private set; }
|
||||
|
||||
[Serialize(1f, false)]
|
||||
public float DeadEntityColorFadeOutTime { get; private set; }
|
||||
|
||||
public readonly string[] ForbiddenAmmunition;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user