(5a377a8ee) Unstable v0.9.1000.0
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+55
-15
@@ -3,7 +3,6 @@ using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -32,6 +31,11 @@ namespace Barotrauma
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public override float GetPriority()
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{
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if (!IsAllowed)
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{
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Priority = 0;
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return Priority;
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}
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if (component.Item.ConditionPercentage <= 0)
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{
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Priority = 0;
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@@ -42,38 +46,74 @@ namespace Barotrauma
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{
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Priority = AIObjectiveManager.OrderPriority;
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}
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if (component.Item.CurrentHull == null || component.Item.CurrentHull.FireSources.Any() || HumanAIController.IsItemOperatedByAnother(GetTarget(), out _))
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ItemComponent target = GetTarget();
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Item targetItem = target?.Item;
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if (targetItem == null)
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{
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#if DEBUG
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DebugConsole.ThrowError("Item or component of AI Objective Operate item wass null. This shouldn't happen.");
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#endif
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Abandon = true;
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Priority = 0;
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return Priority;
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}
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switch (Option)
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{
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case "shutdown":
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var powered = component?.Item.GetComponent<Powered>();
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if (powered != null && powered.IsActive)
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{
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Priority = 0;
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return Priority;
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}
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break;
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case "powerup":
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// Check that we don't already have another order that is targeting the same item.
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if (objectiveManager.CurrentOrder is AIObjectiveOperateItem operateOrder && operateOrder != this && operateOrder.GetTarget() == target)
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{
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Priority = 0;
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return Priority;
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}
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break;
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}
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if (targetItem.CurrentHull == null || targetItem.CurrentHull.FireSources.Any() || HumanAIController.IsItemOperatedByAnother(target, out _))
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{
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Priority = 0;
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}
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else if (Character.CharacterList.Any(c => c.CurrentHull == component.Item.CurrentHull && !HumanAIController.IsFriendly(c) && HumanAIController.IsActive(c)))
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else if (Character.CharacterList.Any(c => c.CurrentHull == targetItem.CurrentHull && !HumanAIController.IsFriendly(c) && HumanAIController.IsActive(c)))
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{
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Priority = 0;
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}
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else
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{
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float value = CumulatedDevotion + (AIObjectiveManager.OrderPriority * PriorityModifier);
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float max = MathHelper.Min((AIObjectiveManager.OrderPriority - 1), 90);
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float max = objectiveManager.CurrentOrder == this ? MathHelper.Min(AIObjectiveManager.OrderPriority - 1, 90) : AIObjectiveManager.RunPriority - 1;
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Priority = MathHelper.Clamp(value, 0, max);
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}
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}
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return Priority;
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}
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public AIObjectiveOperateItem(ItemComponent item, Character character, AIObjectiveManager objectiveManager, string option, bool requireEquip, Entity operateTarget = null, bool useController = false, float priorityModifier = 1)
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: base (character, objectiveManager, priorityModifier, option)
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public AIObjectiveOperateItem(ItemComponent item, Character character, AIObjectiveManager objectiveManager, string option, bool requireEquip,
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Entity operateTarget = null, bool useController = false, ItemComponent controller = null, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier, option)
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{
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this.component = item ?? throw new System.ArgumentNullException("item", "Attempted to create an AIObjectiveOperateItem with a null target.");
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component = item ?? throw new ArgumentNullException("item", "Attempted to create an AIObjectiveOperateItem with a null target.");
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this.requireEquip = requireEquip;
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this.operateTarget = operateTarget;
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this.useController = useController;
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if (useController)
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if (useController) { this.controller = controller ?? component?.Item?.FindController(); }
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var target = GetTarget();
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if (target == null)
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{
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//try finding the controller with the simpler non-recursive method first
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controller =
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component.Item.GetConnectedComponents<Controller>().FirstOrDefault() ??
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component.Item.GetConnectedComponents<Controller>(recursive: true).FirstOrDefault();
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#if DEBUG
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throw new Exception("target null");
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#endif
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Abandon = true;
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}
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else if (target.Item.NonInteractable)
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{
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Abandon = true;
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}
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}
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@@ -117,7 +157,7 @@ namespace Barotrauma
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{
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DialogueIdentifier = "dialogcannotreachtarget",
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TargetName = target.Item.Name
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},
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},
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onAbandon: () => Abandon = true,
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onCompleted: () => RemoveSubObjective(ref goToObjective));
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}
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@@ -132,7 +172,7 @@ namespace Barotrauma
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}
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else if (!character.Inventory.Items.Contains(component.Item))
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{
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TryAddSubObjective(ref getItemObjective, () => new AIObjectiveGetItem(character, component.Item, objectiveManager, equip: true),
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TryAddSubObjective(ref getItemObjective, () => new AIObjectiveGetItem(character, component.Item, objectiveManager, equip: true),
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onAbandon: () => Abandon = true,
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onCompleted: () => RemoveSubObjective(ref getItemObjective));
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}
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