(5a377a8ee) Unstable v0.9.1000.0
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+27
-23
@@ -3,7 +3,6 @@ using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -11,6 +10,7 @@ namespace Barotrauma
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{
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public override string DebugTag => "idle";
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public override bool UnequipItems => true;
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public override bool AllowOutsideSubmarine => true;
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private readonly float newTargetIntervalMin = 10;
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private readonly float newTargetIntervalMax = 20;
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@@ -34,41 +34,43 @@ namespace Barotrauma
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{
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standStillTimer = Rand.Range(-10.0f, 10.0f);
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walkDuration = Rand.Range(0.0f, 10.0f);
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CalculatePriority();
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}
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protected override bool Check() => false;
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public override bool CanBeCompleted => true;
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public override bool IsLoop { get => true; set => throw new System.Exception("Trying to set the value for IsLoop from: " + System.Environment.StackTrace); }
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public override bool IsLoop { get => true; set => throw new Exception("Trying to set the value for IsLoop from: " + Environment.StackTrace); }
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private float randomTimer;
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private float randomUpdateInterval = 5;
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public float Random { get; private set; }
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public void CalculatePriority()
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public void CalculatePriority(float max = 0)
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{
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Random = Rand.Range(0.5f, 1.5f);
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randomTimer = randomUpdateInterval;
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float max = Math.Min(Math.Min(AIObjectiveManager.RunPriority, AIObjectiveManager.OrderPriority) - 1, 100);
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float initiative = character.GetSkillLevel("initiative");
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Priority = MathHelper.Lerp(1, max, MathUtils.InverseLerp(100, 0, initiative * Random));
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//Random = Rand.Range(0.5f, 1.5f);
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//randomTimer = randomUpdateInterval;
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//max = max > 0 ? max : Math.Min(Math.Min(AIObjectiveManager.RunPriority, AIObjectiveManager.OrderPriority) - 1, 100);
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//float initiative = character.GetSkillLevel("initiative");
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//Priority = MathHelper.Lerp(1, max, MathUtils.InverseLerp(100, 0, initiative * Random));
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Priority = 1;
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}
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public override float GetPriority() => Priority;
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public override void Update(float deltaTime)
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{
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if (objectiveManager.CurrentObjective == this)
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{
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if (randomTimer > 0)
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{
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randomTimer -= deltaTime;
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}
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else
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{
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CalculatePriority();
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}
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}
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//if (objectiveManager.CurrentObjective == this)
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//{
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// if (randomTimer > 0)
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// {
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// randomTimer -= deltaTime;
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// }
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// else
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// {
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// CalculatePriority();
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// }
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//}
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}
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protected override void Act(float deltaTime)
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@@ -128,7 +130,7 @@ namespace Barotrauma
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//choose a random available hull
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currentTarget = ToolBox.SelectWeightedRandom(targetHulls, hullWeights, Rand.RandSync.Unsynced);
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bool isCurrentHullAllowed = !IsForbidden(character.CurrentHull);
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var path = PathSteering.PathFinder.FindPath(character.SimPosition, currentTarget.SimPosition, nodeFilter: node =>
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var path = PathSteering.PathFinder.FindPath(character.SimPosition, currentTarget.SimPosition, errorMsgStr: $"AIObjectiveIdle {character.DisplayName}", nodeFilter: node =>
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{
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if (node.Waypoint.CurrentHull == null) { return false; }
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// Check that there is no unsafe or forbidden hulls on the way to the target
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@@ -231,9 +233,11 @@ namespace Barotrauma
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{
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if (HumanAIController.UnsafeHulls.Contains(hull)) { continue; }
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if (hull.Submarine == null) { continue; }
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if (hull.Submarine.TeamID != character.TeamID) { continue; }
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// If the character is inside, only take connected hulls into account.
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if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(hull, true)) { continue; }
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if (character.Submarine == null) { break; }
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if (hull.Submarine.TeamID != character.Submarine.TeamID) { continue; }
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if (hull.Submarine.Info.Type != character.Submarine.Info.Type) { continue; }
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// If the character is inside, only take connected subs into account.
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if (!character.Submarine.IsEntityFoundOnThisSub(hull, true)) { continue; }
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if (IsForbidden(hull)) { continue; }
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// Ignore hulls that are too low to stand inside
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if (character.AnimController is HumanoidAnimController animController)
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