(5a377a8ee) Unstable v0.9.1000.0

This commit is contained in:
Juan Pablo Arce
2020-05-13 12:55:42 -03:00
parent b143329701
commit a1ca41aa5d
426 changed files with 14384 additions and 5708 deletions
@@ -44,6 +44,9 @@ namespace Barotrauma
public bool AllowGoingOutside { get; set; }
public override bool AbandonWhenCannotCompleteSubjectives => !repeat;
public override bool AllowOutsideSubmarine => AllowGoingOutside;
public string DialogueIdentifier { get; set; }
public string TargetName { get; set; }
@@ -63,31 +66,42 @@ namespace Barotrauma
{
Priority = 0;
}
return objectiveManager.CurrentOrder == this ? AIObjectiveManager.OrderPriority : Priority;
else
{
Priority = objectiveManager.CurrentOrder == this ? AIObjectiveManager.OrderPriority : 10;
}
return Priority;
}
public AIObjectiveGoTo(ISpatialEntity target, Character character, AIObjectiveManager objectiveManager, bool repeat = false, bool getDivingGearIfNeeded = true, float priorityModifier = 1, float closeEnough = 0)
: base (character, objectiveManager, priorityModifier)
public AIObjectiveGoTo(ISpatialEntity target, Character character, AIObjectiveManager objectiveManager, bool repeat = false, bool getDivingGearIfNeeded = true, float priorityModifier = 1, float closeEnough = 0)
: base(character, objectiveManager, priorityModifier)
{
this.Target = target;
this.repeat = repeat;
waitUntilPathUnreachable = 3.0f;
this.getDivingGearIfNeeded = getDivingGearIfNeeded;
CloseEnough = closeEnough;
if (Target is Item i)
{
CloseEnough = Math.Max(CloseEnough, i.InteractDistance + Math.Max(i.Rect.Width, i.Rect.Height) / 2);
}
else if (Target is Character)
{
CloseEnough = Math.Max(closeEnough, AIObjectiveGetItem.DefaultReach);
}
else
{
CloseEnough = closeEnough;
}
}
private void SpeakCannotReach()
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot reach the target: {Target.ToString()}", Color.Yellow);
DebugConsole.NewMessage($"{character.Name}: Cannot reach the target: {Target}", Color.Yellow);
#endif
if (objectiveManager.CurrentOrder != null && DialogueIdentifier != null)
{
string msg = TargetName == null ? TextManager.Get(DialogueIdentifier, true) : TextManager.GetWithVariable(DialogueIdentifier, "[name]", TargetName, true);
string msg = TargetName == null ? TextManager.Get(DialogueIdentifier, true) : TextManager.GetWithVariable(DialogueIdentifier, "[name]", TargetName, formatCapitals: !(Target is Character));
if (msg != null)
{
character.Speak(msg, identifier: DialogueIdentifier, minDurationBetweenSimilar: 20.0f);
@@ -200,16 +214,25 @@ namespace Barotrauma
}
if (needsEquipment)
{
TryAddSubObjective(ref findDivingGear, () => new AIObjectiveFindDivingGear(character, needsDivingSuit, objectiveManager),
TryAddSubObjective(ref findDivingGear, () => new AIObjectiveFindDivingGear(character, needsDivingSuit, objectiveManager),
onAbandon: () => Abandon = true,
onCompleted: () => RemoveSubObjective(ref findDivingGear));
return;
}
}
if (repeat && IsCloseEnough)
if (repeat)
{
OnCompleted();
return;
if (IsCloseEnough)
{
if (requiredCondition == null || requiredCondition())
{
if (character.CanSeeTarget(Target))
{
OnCompleted();
return;
}
}
}
}
if (SteeringManager == PathSteering)
{
@@ -237,7 +260,7 @@ namespace Barotrauma
}
}
private Hull GetTargetHull()
public Hull GetTargetHull()
{
if (Target is Hull h)
{
@@ -277,13 +300,7 @@ namespace Barotrauma
//otherwise characters can let go of the ladders too soon once they're close enough to the target
if (PathSteering.CurrentPath.NextNode != null) { return false; }
}
bool closeEnough = Vector2.DistanceSquared(Target.WorldPosition, character.WorldPosition) < CloseEnough * CloseEnough;
if (closeEnough)
{
closeEnough = !(Target is Character) || Target is Character c && c.CurrentHull == character.CurrentHull;
}
return closeEnough;
return Vector2.DistanceSquared(Target.WorldPosition, character.WorldPosition) < CloseEnough * CloseEnough;
}
}
@@ -319,7 +336,9 @@ namespace Barotrauma
}
else if (Target is Character targetCharacter)
{
if (character.CanInteractWith(targetCharacter, CloseEnough)) { IsCompleted = true; }
character.SelectCharacter(targetCharacter);
if (character.CanInteractWith(targetCharacter, skipDistanceCheck: true)) { IsCompleted = true; }
character.DeselectCharacter();
}
else
{
@@ -331,6 +350,16 @@ namespace Barotrauma
return IsCompleted;
}
protected override void OnAbandon()
{
StopMovement();
if (SteeringManager == PathSteering)
{
PathSteering.ResetPath();
}
base.OnAbandon();
}
private void StopMovement()
{
character.AIController.SteeringManager.Reset();