(5a377a8ee) Unstable v0.9.1000.0

This commit is contained in:
Juan Pablo Arce
2020-05-13 12:55:42 -03:00
parent b143329701
commit a1ca41aa5d
426 changed files with 14384 additions and 5708 deletions
@@ -88,7 +88,7 @@ namespace Barotrauma.Items.Components
if (existingWire.Locked)
{
//this should not be possible unless the client is running a modified version of the game
GameServer.Log(c.Character.LogName + " attempted to disconnect a locked wire from " +
GameServer.Log(GameServer.CharacterLogName(c.Character) + " attempted to disconnect a locked wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.Error);
continue;
}
@@ -106,7 +106,7 @@ namespace Barotrauma.Items.Components
if (existingWire.Connections[0] == null && existingWire.Connections[1] == null)
{
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
GameServer.Log(GameServer.CharacterLogName(c.Character) + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.Wiring);
if (existingWire.Item.ParentInventory != null)
@@ -122,7 +122,7 @@ namespace Barotrauma.Items.Components
}
else if (existingWire.Connections[0] != null)
{
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
GameServer.Log(GameServer.CharacterLogName(c.Character) + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[0].Item.Name + " (" + existingWire.Connections[0].Name + ")", ServerLog.MessageType.Wiring);
//wires that are not in anyone's inventory (i.e. not currently being rewired)
@@ -137,7 +137,7 @@ namespace Barotrauma.Items.Components
}
else if (existingWire.Connections[1] != null)
{
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
GameServer.Log(GameServer.CharacterLogName(c.Character) + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[1].Item.Name + " (" + existingWire.Connections[1].Name + ")", ServerLog.MessageType.Wiring);
/*if (existingWire.Item.ParentInventory == null && !wires.Any(w => w.Contains(existingWire)))
@@ -161,7 +161,7 @@ namespace Barotrauma.Items.Components
disconnectedWire.Item.ParentInventory == null)
{
disconnectedWire.Item.Drop(c.Character);
GameServer.Log(c.Character.LogName + " dropped " + disconnectedWire.Name, ServerLog.MessageType.Inventory);
GameServer.Log(GameServer.CharacterLogName(c.Character) + " dropped " + disconnectedWire.Name, ServerLog.MessageType.Inventory);
}
}
@@ -180,13 +180,13 @@ namespace Barotrauma.Items.Components
if (otherConnection == null)
{
GameServer.Log(c.Character.LogName + " connected a wire to " +
GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire to " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")",
ServerLog.MessageType.Wiring);
}
else
{
GameServer.Log(c.Character.LogName + " connected a wire from " +
GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " +
(otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"),
ServerLog.MessageType.Wiring);