(5a377a8ee) Unstable v0.9.1000.0
This commit is contained in:
@@ -88,7 +88,7 @@ namespace Barotrauma.Items.Components
|
||||
if (existingWire.Locked)
|
||||
{
|
||||
//this should not be possible unless the client is running a modified version of the game
|
||||
GameServer.Log(c.Character.LogName + " attempted to disconnect a locked wire from " +
|
||||
GameServer.Log(GameServer.CharacterLogName(c.Character) + " attempted to disconnect a locked wire from " +
|
||||
Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.Error);
|
||||
continue;
|
||||
}
|
||||
@@ -106,7 +106,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (existingWire.Connections[0] == null && existingWire.Connections[1] == null)
|
||||
{
|
||||
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
|
||||
GameServer.Log(GameServer.CharacterLogName(c.Character) + " disconnected a wire from " +
|
||||
Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.Wiring);
|
||||
|
||||
if (existingWire.Item.ParentInventory != null)
|
||||
@@ -122,7 +122,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else if (existingWire.Connections[0] != null)
|
||||
{
|
||||
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
|
||||
GameServer.Log(GameServer.CharacterLogName(c.Character) + " disconnected a wire from " +
|
||||
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[0].Item.Name + " (" + existingWire.Connections[0].Name + ")", ServerLog.MessageType.Wiring);
|
||||
|
||||
//wires that are not in anyone's inventory (i.e. not currently being rewired)
|
||||
@@ -137,7 +137,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else if (existingWire.Connections[1] != null)
|
||||
{
|
||||
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
|
||||
GameServer.Log(GameServer.CharacterLogName(c.Character) + " disconnected a wire from " +
|
||||
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[1].Item.Name + " (" + existingWire.Connections[1].Name + ")", ServerLog.MessageType.Wiring);
|
||||
|
||||
/*if (existingWire.Item.ParentInventory == null && !wires.Any(w => w.Contains(existingWire)))
|
||||
@@ -161,7 +161,7 @@ namespace Barotrauma.Items.Components
|
||||
disconnectedWire.Item.ParentInventory == null)
|
||||
{
|
||||
disconnectedWire.Item.Drop(c.Character);
|
||||
GameServer.Log(c.Character.LogName + " dropped " + disconnectedWire.Name, ServerLog.MessageType.Inventory);
|
||||
GameServer.Log(GameServer.CharacterLogName(c.Character) + " dropped " + disconnectedWire.Name, ServerLog.MessageType.Inventory);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -180,13 +180,13 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (otherConnection == null)
|
||||
{
|
||||
GameServer.Log(c.Character.LogName + " connected a wire to " +
|
||||
GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire to " +
|
||||
Connections[i].Item.Name + " (" + Connections[i].Name + ")",
|
||||
ServerLog.MessageType.Wiring);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameServer.Log(c.Character.LogName + " connected a wire from " +
|
||||
GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire from " +
|
||||
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " +
|
||||
(otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"),
|
||||
ServerLog.MessageType.Wiring);
|
||||
|
||||
Reference in New Issue
Block a user