(5a377a8ee) Unstable v0.9.1000.0
This commit is contained in:
@@ -15,7 +15,7 @@ namespace Barotrauma.Items.Components
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isOpen = open;
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//opening a partially stuck door makes it less stuck
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if (isOpen) stuck = MathHelper.Clamp(stuck - 30.0f, 0.0f, 100.0f);
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if (isOpen) { stuck = MathHelper.Clamp(stuck - StuckReductionOnOpen, 0.0f, 100.0f); }
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if (sendNetworkMessage)
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{
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@@ -28,6 +28,7 @@ namespace Barotrauma.Items.Components
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base.ServerWrite(msg, c, extraData);
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msg.Write(isOpen);
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msg.Write(isBroken);
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msg.Write(extraData.Length == 3 ? (bool)extraData[2] : false); //forced open
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msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
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msg.Write(lastUser == null ? (UInt16)0 : lastUser.ID);
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@@ -13,6 +13,7 @@ namespace Barotrauma.Items.Components
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msg.Write(Attached);
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msg.Write(body.SimPosition.X);
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msg.Write(body.SimPosition.Y);
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msg.Write(item.Submarine?.ID ?? Entity.NullEntityID);
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}
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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@@ -30,7 +31,7 @@ namespace Barotrauma.Items.Components
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AttachToWall();
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item.CreateServerEvent(this);
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GameServer.Log(c.Character.LogName + " attached " + item.Name + " to a wall", ServerLog.MessageType.ItemInteraction);
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " attached " + item.Name + " to a wall", ServerLog.MessageType.ItemInteraction);
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}
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}
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}
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@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write(state);
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msg.Write(State);
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msg.Write(user == null ? (ushort)0 : user.ID);
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}
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}
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@@ -19,7 +19,7 @@ namespace Barotrauma.Items.Components
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{
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if (Math.Abs(newTargetForce - targetForce) > 0.01f)
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{
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GameServer.Log(c.Character.LogName + " set the force of " + item.Name + " to " + (int)(newTargetForce) + " %", ServerLog.MessageType.ItemInteraction);
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " set the force of " + item.Name + " to " + (int)(newTargetForce) + " %", ServerLog.MessageType.ItemInteraction);
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}
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targetForce = newTargetForce;
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@@ -17,11 +17,11 @@ namespace Barotrauma.Items.Components
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{
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if (newFlowPercentage != FlowPercentage)
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{
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GameServer.Log(c.Character.LogName + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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}
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if (newIsActive != IsActive)
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{
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GameServer.Log(c.Character.LogName + (newIsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(GameServer.CharacterLogName(c.Character) + (newIsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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FlowPercentage = newFlowPercentage;
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@@ -14,7 +14,7 @@ namespace Barotrauma.Items.Components
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if (item.CanClientAccess(c))
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{
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RechargeSpeed = newRechargeSpeed;
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GameServer.Log(c.Character.LogName + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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}
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item.CreateServerEvent(this);
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@@ -7,17 +7,21 @@ namespace Barotrauma.Items.Components
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write(StickTarget != null);
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if (StickTarget != null)
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bool stuck = StickTarget != null && !item.Removed && !StickTargetRemoved();
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msg.Write(stuck);
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if (stuck)
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{
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msg.Write(item.body.SimPosition.X);
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msg.Write(item.body.SimPosition.Y);
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msg.Write(item.Submarine?.ID ?? Entity.NullEntityID);
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msg.Write(item.CurrentHull?.ID ?? Entity.NullEntityID);
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msg.Write(item.SimPosition.X);
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msg.Write(item.SimPosition.Y);
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msg.Write(stickJoint.Axis.X);
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msg.Write(stickJoint.Axis.Y);
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if (StickTarget.UserData is Structure structure)
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{
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msg.Write(structure.ID);
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msg.Write((byte)structure.Bodies.IndexOf(StickTarget));
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int bodyIndex = structure.Bodies.IndexOf(StickTarget);
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msg.Write((byte)(bodyIndex == -1 ? 0 : bodyIndex));
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}
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else if (StickTarget.UserData is Entity entity)
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{
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@@ -88,7 +88,7 @@ namespace Barotrauma.Items.Components
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if (existingWire.Locked)
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{
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//this should not be possible unless the client is running a modified version of the game
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GameServer.Log(c.Character.LogName + " attempted to disconnect a locked wire from " +
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " attempted to disconnect a locked wire from " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.Error);
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continue;
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}
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@@ -106,7 +106,7 @@ namespace Barotrauma.Items.Components
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if (existingWire.Connections[0] == null && existingWire.Connections[1] == null)
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{
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GameServer.Log(c.Character.LogName + " disconnected a wire from " +
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " disconnected a wire from " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.Wiring);
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if (existingWire.Item.ParentInventory != null)
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@@ -122,7 +122,7 @@ namespace Barotrauma.Items.Components
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}
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else if (existingWire.Connections[0] != null)
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{
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GameServer.Log(c.Character.LogName + " disconnected a wire from " +
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " disconnected a wire from " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[0].Item.Name + " (" + existingWire.Connections[0].Name + ")", ServerLog.MessageType.Wiring);
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//wires that are not in anyone's inventory (i.e. not currently being rewired)
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@@ -137,7 +137,7 @@ namespace Barotrauma.Items.Components
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}
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else if (existingWire.Connections[1] != null)
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{
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GameServer.Log(c.Character.LogName + " disconnected a wire from " +
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " disconnected a wire from " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[1].Item.Name + " (" + existingWire.Connections[1].Name + ")", ServerLog.MessageType.Wiring);
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/*if (existingWire.Item.ParentInventory == null && !wires.Any(w => w.Contains(existingWire)))
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@@ -161,7 +161,7 @@ namespace Barotrauma.Items.Components
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disconnectedWire.Item.ParentInventory == null)
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{
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disconnectedWire.Item.Drop(c.Character);
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GameServer.Log(c.Character.LogName + " dropped " + disconnectedWire.Name, ServerLog.MessageType.Inventory);
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " dropped " + disconnectedWire.Name, ServerLog.MessageType.Inventory);
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}
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}
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@@ -180,13 +180,13 @@ namespace Barotrauma.Items.Components
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if (otherConnection == null)
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{
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GameServer.Log(c.Character.LogName + " connected a wire to " +
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire to " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ")",
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ServerLog.MessageType.Wiring);
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}
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else
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{
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GameServer.Log(c.Character.LogName + " connected a wire from " +
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire from " +
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Connections[i].Item.Name + " (" + Connections[i].Name + ") to " +
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(otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"),
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ServerLog.MessageType.Wiring);
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@@ -24,7 +24,7 @@ namespace Barotrauma.Items.Components
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}
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CustomInterfaceElement clickedButton = null;
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if (item.CanClientAccess(c))
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if ((c.Character != null && DrawHudWhenEquipped && item.ParentInventory?.Owner == c.Character) || item.CanClientAccess(c))
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{
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for (int i = 0; i < customInterfaceElementList.Count; i++)
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{
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@@ -14,7 +14,7 @@ namespace Barotrauma.Items.Components
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{
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newOutputValue = newOutputValue.Substring(0, MaxMessageLength);
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}
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GameServer.Log(c.Character.LogName + " entered \"" + newOutputValue + "\" on " + item.Name,
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " entered \"" + newOutputValue + "\" on " + item.Name,
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ServerLog.MessageType.ItemInteraction);
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OutputValue = newOutputValue;
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item.SendSignal(0, newOutputValue, "signal_out", null);
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