(5a377a8ee) Unstable v0.9.1000.0

This commit is contained in:
Juan Pablo Arce
2020-05-13 12:55:42 -03:00
parent b143329701
commit a1ca41aa5d
426 changed files with 14384 additions and 5708 deletions
@@ -264,21 +264,21 @@ namespace Barotrauma
switch ((NetEntityEvent.Type)extraData[0])
{
case NetEntityEvent.Type.InventoryState:
msg.WriteRangedInteger(0, 0, 3);
msg.WriteRangedInteger(0, 0, 4);
msg.Write(GameMain.Server.EntityEventManager.Events.Last()?.ID ?? (ushort)0);
Inventory.ServerWrite(msg, c);
break;
case NetEntityEvent.Type.Control:
msg.WriteRangedInteger(1, 0, 3);
msg.WriteRangedInteger(1, 0, 4);
Client owner = (Client)extraData[1];
msg.Write(owner != null && owner.Character == this && GameMain.Server.ConnectedClients.Contains(owner) ? owner.ID : (byte)0);
break;
case NetEntityEvent.Type.Status:
msg.WriteRangedInteger(2, 0, 3);
msg.WriteRangedInteger(2, 0, 4);
WriteStatus(msg);
break;
case NetEntityEvent.Type.UpdateSkills:
msg.WriteRangedInteger(3, 0, 3);
msg.WriteRangedInteger(3, 0, 4);
if (Info?.Job == null)
{
msg.Write((byte)0);
@@ -293,6 +293,15 @@ namespace Barotrauma
}
}
break;
case NetEntityEvent.Type.ExecuteAttack:
Limb attackLimb = extraData[1] as Limb;
UInt16 targetEntityID = (UInt16)extraData[2];
int targetLimbIndex = extraData.Length > 3 ? (int)extraData[3] : 0;
msg.WriteRangedInteger(4, 0, 4);
msg.Write((byte)(Removed ? 255 : Array.IndexOf(AnimController.Limbs, attackLimb)));
msg.Write(targetEntityID);
msg.Write((byte)targetLimbIndex);
break;
default:
DebugConsole.ThrowError("Invalid NetworkEvent type for entity " + ToString() + " (" + (NetEntityEvent.Type)extraData[0] + ")");
break;
@@ -407,6 +416,7 @@ namespace Barotrauma
}
}
private List<int> severedJointIndices = new List<int>();
private void WriteStatus(IWriteMessage msg)
{
msg.Write(IsDead);
@@ -417,33 +427,32 @@ namespace Barotrauma
{
msg.Write(CauseOfDeath.Affliction.Identifier);
}
if (AnimController?.LimbJoints == null)
{
//0 limbs severed
msg.Write((byte)0);
}
else
{
List<int> severedJointIndices = new List<int>();
for (int i = 0; i < AnimController.LimbJoints.Length; i++)
{
if (AnimController.LimbJoints[i] != null && AnimController.LimbJoints[i].IsSevered)
{
severedJointIndices.Add(i);
}
}
msg.Write((byte)severedJointIndices.Count);
foreach (int jointIndex in severedJointIndices)
{
msg.Write((byte)jointIndex);
}
}
}
else
{
CharacterHealth.ServerWrite(msg);
}
if (AnimController?.LimbJoints == null)
{
//0 limbs severed
msg.Write((byte)0);
}
else
{
severedJointIndices.Clear();
for (int i = 0; i < AnimController.LimbJoints.Length; i++)
{
if (AnimController.LimbJoints[i] != null && AnimController.LimbJoints[i].IsSevered)
{
severedJointIndices.Add(i);
}
}
msg.Write((byte)severedJointIndices.Count);
foreach (int jointIndex in severedJointIndices)
{
msg.Write((byte)jointIndex);
}
}
}
public void WriteSpawnData(IWriteMessage msg, UInt16 entityId, bool restrictMessageSize)