(5a377a8ee) Unstable v0.9.1000.0
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@@ -2,7 +2,6 @@
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using SpriteParams = Barotrauma.RagdollParams.SpriteParams;
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namespace Barotrauma
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{
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@@ -64,6 +63,14 @@ namespace Barotrauma
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}
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}
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private float scale;
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[Serialize(1.0f, true), Editable]
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public float Scale
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{
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get { return scale; }
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private set { scale = MathHelper.Clamp(value, 0.0f, 10.0f); }
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}
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[Serialize(AnimationType.None, false), Editable]
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public AnimationType RotationAnim { get; private set; }
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@@ -73,6 +80,9 @@ namespace Barotrauma
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[Serialize(0, false, description: "If > 0, only one sprite of the same group is used (chosen randomly)"), Editable(ReadOnly = true)]
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public int RandomGroupID { get; private set; }
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[Serialize("1.0,1.0,1.0,1.0", true), Editable()]
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public Color Color { get; set; }
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/// <summary>
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/// The sprite is only drawn if these conditions are fulfilled
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/// </summary>
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@@ -158,7 +168,7 @@ namespace Barotrauma
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{
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foreach (int spriteGroup in spriteGroups.Keys)
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{
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for (int i = 0; i < spriteGroups.Count; i++)
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for (int i = 0; i < spriteGroups[spriteGroup].Count; i++)
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{
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var decorativeSprite = spriteGroups[spriteGroup][i];
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if (decorativeSprite == null) { continue; }
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@@ -33,10 +33,12 @@ namespace Barotrauma
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get { return effect; }
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}
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public bool Invert { get; set; }
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private Point spritePos;
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private Point spriteSize;
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partial void InitProjSpecific(XElement element, int? subdivisionsX, int? subdivisionsY, bool lazyLoad)
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partial void InitProjSpecific(XElement element, int? subdivisionsX, int? subdivisionsY, bool lazyLoad, bool invert)
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{
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if (effect == null)
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{
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@@ -47,6 +49,8 @@ namespace Barotrauma
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effect = GameMain.Instance.Content.Load<Effect>("Effects/deformshader_opengl");
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#endif
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}
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Invert = invert;
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//use subdivisions configured in the xml if the arguments passed to the method are null
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Vector2 subdivisionsInXml = element.GetAttributeVector2("subdivisions", Vector2.One);
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@@ -121,6 +125,12 @@ namespace Barotrauma
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uvBottomRight = Vector2.Divide((pos + size).ToVector2(), textureSize);
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uvTopLeftFlipped = Vector2.Divide(new Vector2(pos.X + size.X, pos.Y), textureSize);
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uvBottomRightFlipped = Vector2.Divide(new Vector2(pos.X, pos.Y + size.Y), textureSize);
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if (Invert)
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{
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var temp = uvBottomRightFlipped;
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uvBottomRightFlipped = uvTopLeftFlipped;
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uvTopLeftFlipped = temp;
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}
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for (int i = 0; i < 2; i++)
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{
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@@ -267,7 +277,7 @@ namespace Barotrauma
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Matrix.CreateTranslation(pos);
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}
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public void Draw(Camera cam, Vector3 pos, Vector2 origin, float rotate, Vector2 scale, Color color, bool flip = false, bool mirror = false)
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public void Draw(Camera cam, Vector3 pos, Vector2 origin, float rotate, Vector2 scale, Color color, bool mirror = false, bool invert = false)
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{
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if (Sprite.Texture == null) { return; }
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if (!initialized) { Init(); }
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@@ -291,13 +301,13 @@ namespace Barotrauma
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effect.Parameters["deformArray"].SetValue(deformAmount);
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effect.Parameters["deformArrayWidth"].SetValue(deformArrayWidth);
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effect.Parameters["deformArrayHeight"].SetValue(deformArrayHeight);
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if (mirror)
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if (invert)
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{
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flip = !flip;
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mirror = !mirror;
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}
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effect.Parameters["uvTopLeft"].SetValue(flip ? uvTopLeftFlipped : uvTopLeft);
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effect.Parameters["uvBottomRight"].SetValue(flip ? uvBottomRightFlipped : uvBottomRight);
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effect.GraphicsDevice.SetVertexBuffer(flip ? flippedVertexBuffer : vertexBuffer);
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effect.Parameters["uvTopLeft"].SetValue(mirror ? uvTopLeftFlipped : uvTopLeft);
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effect.Parameters["uvBottomRight"].SetValue(mirror ? uvBottomRightFlipped : uvBottomRight);
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effect.GraphicsDevice.SetVertexBuffer(mirror ? flippedVertexBuffer : vertexBuffer);
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effect.GraphicsDevice.Indices = indexBuffer;
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effect.CurrentTechnique.Passes[0].Apply();
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effect.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, triangleCount);
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@@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.IO;
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using Barotrauma.IO;
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using System.Linq;
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using System.Collections.Generic;
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@@ -21,6 +21,11 @@ namespace Barotrauma
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}
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}
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public bool Loaded
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{
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get { return texture != null && !cannotBeLoaded; }
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}
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public Sprite(Texture2D texture, Rectangle? sourceRectangle, Vector2? newOffset, float newRotation = 0.0f)
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{
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this.texture = texture;
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@@ -42,7 +47,12 @@ namespace Barotrauma
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partial void LoadTexture(ref Vector4 sourceVector, ref bool shouldReturn)
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{
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texture = LoadTexture(this.FilePath);
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texture = LoadTexture(this.FilePath, out Sprite reusedSprite, Compress);
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if (reusedSprite != null)
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{
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FilePath = string.Intern(reusedSprite.FilePath);
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FullPath = string.Intern(reusedSprite.FullPath);
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}
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if (texture == null)
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{
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@@ -56,11 +66,25 @@ namespace Barotrauma
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public void EnsureLazyLoaded()
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{
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if (!lazyLoad || texture != null || cannotBeLoaded) { return; }
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if (!LazyLoad || texture != null || cannotBeLoaded) { return; }
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Vector4 sourceVector = Vector4.Zero;
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bool temp2 = false;
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LoadTexture(ref sourceVector, ref temp2);
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int maxLoadRetries = 3;
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for (int i = 0; i <= maxLoadRetries; i++)
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{
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try
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{
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LoadTexture(ref sourceVector, ref temp2);
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}
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catch (System.IO.IOException)
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{
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if (i == maxLoadRetries || !File.Exists(FilePath)) { throw; }
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DebugConsole.NewMessage("Loading sprite \"" + FilePath + "\" failed, retrying in 250 ms...");
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System.Threading.Thread.Sleep(500);
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}
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}
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if (sourceRect.Width == 0 && sourceRect.Height == 0)
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{
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sourceRect = new Rectangle((int)sourceVector.X, (int)sourceVector.Y, (int)sourceVector.Z, (int)sourceVector.W);
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@@ -69,11 +93,6 @@ namespace Barotrauma
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size.Y *= sourceRect.Height;
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RelativeOrigin = SourceElement.GetAttributeVector2("origin", new Vector2(0.5f, 0.5f));
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}
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foreach (Sprite s in LoadedSprites)
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{
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if (s == this) { continue; }
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if (s.FullPath == FullPath && s.texture != null) { s.texture = texture; }
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}
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if (texture == null)
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{
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cannotBeLoaded = true;
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@@ -85,7 +104,7 @@ namespace Barotrauma
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public void ReloadTexture(IEnumerable<Sprite> spritesToUpdate)
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{
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texture.Dispose();
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texture = TextureLoader.FromFile(FilePath);
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texture = TextureLoader.FromFile(FilePath, Compress);
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foreach (Sprite sprite in spritesToUpdate)
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{
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sprite.texture = texture;
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@@ -99,6 +118,12 @@ namespace Barotrauma
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public static Texture2D LoadTexture(string file)
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{
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return LoadTexture(file, out _);
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}
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public static Texture2D LoadTexture(string file, out Sprite reusedSprite, bool compress = true)
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{
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reusedSprite = null;
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if (string.IsNullOrWhiteSpace(file))
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{
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Texture2D t = null;
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@@ -111,13 +136,17 @@ namespace Barotrauma
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file = Path.GetFullPath(file);
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foreach (Sprite s in LoadedSprites)
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{
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if (s.FullPath == file && s.texture != null && !s.texture.IsDisposed) { return s.texture; }
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if (s.FullPath == file && s.texture != null && !s.texture.IsDisposed)
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{
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reusedSprite = s;
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return s.texture;
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}
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}
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if (File.Exists(file))
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{
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ToolBox.IsProperFilenameCase(file);
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return TextureLoader.FromFile(file);
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return TextureLoader.FromFile(file, compress);
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}
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else
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{
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