(5a377a8ee) Unstable v0.9.1000.0
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@@ -17,7 +17,7 @@ namespace Barotrauma
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get { return bodyShapeTexture; }
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}
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public void Draw(DeformableSprite deformSprite, Camera cam, Vector2 scale, Color color, bool mirror = false)
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public void Draw(DeformableSprite deformSprite, Camera cam, Vector2 scale, Color color, bool invert = false)
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{
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if (!Enabled) return;
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UpdateDrawPosition();
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@@ -25,7 +25,7 @@ namespace Barotrauma
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new Vector3(DrawPosition, MathHelper.Clamp(deformSprite.Sprite.Depth, 0, 1)),
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deformSprite.Origin,
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-DrawRotation,
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scale, color, Dir < 0, mirror);
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scale, color, Dir < 0, invert);
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}
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public void Draw(SpriteBatch spriteBatch, Sprite sprite, Color color, float? depth = null, float scale = 1.0f, bool mirrorX = false, bool mirrorY = false)
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