(5a377a8ee) Unstable v0.9.1000.0

This commit is contained in:
Juan Pablo Arce
2020-05-13 12:55:42 -03:00
parent b143329701
commit a1ca41aa5d
426 changed files with 14384 additions and 5708 deletions
@@ -93,9 +93,9 @@ namespace Barotrauma.Lights
public static BasicEffect shadowEffect;
public static BasicEffect penumbraEffect;
private Segment[] segments = new Segment[4];
private SegmentPoint[] vertices = new SegmentPoint[4];
private SegmentPoint[] losVertices = new SegmentPoint[4];
private readonly Segment[] segments = new Segment[4];
private readonly SegmentPoint[] vertices = new SegmentPoint[4];
private readonly SegmentPoint[] losVertices = new SegmentPoint[4];
private readonly bool[] backFacing;
private readonly bool[] ignoreEdge;
@@ -106,6 +106,8 @@ namespace Barotrauma.Lights
public VertexPositionTexture[] PenumbraVertices { get; private set; }
public int ShadowVertexCount { get; private set; }
private readonly HashSet<ConvexHull> overlappingHulls = new HashSet<ConvexHull>();
public MapEntity ParentEntity { get; private set; }
private bool enabled;
@@ -176,7 +178,7 @@ namespace Barotrauma.Lights
if (door != null) { isHorizontal = door.IsHorizontal; }
}
var chList = HullLists.Find(x => x.Submarine == parent.Submarine);
var chList = HullLists.Find(h => h.Submarine == parent.Submarine);
if (chList == null)
{
chList = new ConvexHullList(parent.Submarine);
@@ -194,10 +196,12 @@ namespace Barotrauma.Lights
private void MergeOverlappingSegments(ConvexHull ch)
{
if (ch == this) return;
if (ch == this) { return; }
if (isHorizontal == ch.isHorizontal)
{
if (BoundingBox == ch.BoundingBox) { return; }
//hide segments that are roughly at the some position as some other segment (e.g. the ends of two adjacent wall pieces)
float mergeDist = 32;
float mergeDistSqr = mergeDist * mergeDist;
@@ -206,6 +210,7 @@ namespace Barotrauma.Lights
for (int j = 0; j < ch.segments.Length; j++)
{
if (segments[i].IsHorizontal != ch.segments[j].IsHorizontal) { continue; }
if (ignoreEdge[i] || ch.ignoreEdge[j]) { continue; }
//the segments must be at different sides of the convex hulls to be merged
//(e.g. the right edge of a wall piece and the left edge of another one)
@@ -247,6 +252,7 @@ namespace Barotrauma.Lights
p.Y >= ch.BoundingBox.Y && p.Y <= ch.BoundingBox.Bottom)
{
ignoreEdge[i] = true;
overlappingHulls.Add(ch);
}
}
}
@@ -283,11 +289,25 @@ namespace Barotrauma.Lights
}
else
{
losVertices[startPointIndex].Pos = segment2.ConvexHull.losVertices[startPoint2Index].Pos =
(segment1.Start.Pos + segment2.End.Pos) / 2.0f;
losVertices[endPointIndex].Pos = segment2.ConvexHull.losVertices[endPoint2Index].Pos =
(segment1.End.Pos + segment2.Start.Pos) / 2.0f;
if (Vector2.DistanceSquared(losVertices[startPointIndex].Pos, segment1.Start.Pos) <
Vector2.DistanceSquared(losVertices[startPointIndex].Pos, segment1.End.Pos))
{
losVertices[startPointIndex].Pos = segment2.ConvexHull.losVertices[startPoint2Index].Pos =
(segment1.Start.Pos + segment2.End.Pos) / 2.0f;
losVertices[endPointIndex].Pos = segment2.ConvexHull.losVertices[endPoint2Index].Pos =
(segment1.End.Pos + segment2.Start.Pos) / 2.0f;
}
else
{
losVertices[startPointIndex].Pos = segment2.ConvexHull.losVertices[startPoint2Index].Pos =
(segment1.End.Pos + segment2.Start.Pos) / 2.0f;
losVertices[endPointIndex].Pos = segment2.ConvexHull.losVertices[endPoint2Index].Pos =
(segment1.Start.Pos + segment2.End.Pos) / 2.0f;
}
}
overlappingHulls.Add(segment2.ConvexHull);
segment2.ConvexHull.overlappingHulls.Add(this);
}
public void Rotate(Vector2 origin, float amount)
@@ -328,7 +348,26 @@ namespace Barotrauma.Lights
LastVertexChangeTime = (float)Timing.TotalTime;
overlappingHulls.Clear();
for (int i = 0; i < 4; i++)
{
ignoreEdge[i] = false;
}
CalculateDimensions();
if (ParentEntity == null) { return; }
var chList = HullLists.Find(h => h.Submarine == ParentEntity.Submarine);
if (chList != null)
{
overlappingHulls.Clear();
foreach (ConvexHull ch in chList.List)
{
MergeOverlappingSegments(ch);
ch.MergeOverlappingSegments(this);
}
}
}
public void SetVertices(Vector2[] points, Matrix? rotationMatrix = null)
@@ -348,6 +387,8 @@ namespace Barotrauma.Lights
ignoreEdge[i] = false;
}
overlappingHulls.Clear();
int margin = 0;
if (Math.Abs(points[0].X - points[2].X) < Math.Abs(points[0].Y - points[2].Y))
{
@@ -381,9 +422,10 @@ namespace Barotrauma.Lights
if (ParentEntity == null) return;
var chList = HullLists.Find(x => x.Submarine == ParentEntity.Submarine);
var chList = HullLists.Find(h => h.Submarine == ParentEntity.Submarine);
if (chList != null)
{
overlappingHulls.Clear();
foreach (ConvexHull ch in chList.List)
{
MergeOverlappingSegments(ch);
@@ -484,8 +526,8 @@ namespace Barotrauma.Lights
//find beginning and ending vertices which
//belong to the shadow
int startingIndex = 0;
int endingIndex = 0;
int startingIndex = -1;
int endingIndex = -1;
for (int i = 0; i < 4; i++)
{
int currentEdge = i;
@@ -498,6 +540,8 @@ namespace Barotrauma.Lights
startingIndex = nextEdge;
}
if (startingIndex == -1 || endingIndex == -1) { return; }
//nr of vertices that are in the shadow
if (endingIndex > startingIndex)
ShadowVertexCount = endingIndex - startingIndex + 1;
@@ -663,7 +707,7 @@ namespace Barotrauma.Lights
public void Remove()
{
var chList = HullLists.Find(x => x.Submarine == ParentEntity.Submarine);
var chList = HullLists.Find(h => h.Submarine == ParentEntity.Submarine);
if (chList != null)
{
@@ -672,8 +716,19 @@ namespace Barotrauma.Lights
{
HullLists.Remove(chList);
}
foreach (ConvexHull ch2 in overlappingHulls)
{
for (int i = 0; i < 4; i++)
{
ch2.ignoreEdge[i] = false;
}
ch2.overlappingHulls.Remove(this);
foreach (ConvexHull ch in chList.List)
{
ch.MergeOverlappingSegments(ch2);
}
}
}
}
}
}