(5a377a8ee) Unstable v0.9.1000.0
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@@ -27,6 +27,8 @@ namespace Barotrauma.Items.Components
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private FixActions requestStartFixAction;
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public float FakeBrokenTimer;
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[Serialize("", false, description: "An optional description of the needed repairs displayed in the repair interface.")]
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public string Description
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{
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@@ -117,9 +119,18 @@ namespace Barotrauma.Items.Components
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case "emitter":
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case "particleemitter":
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particleEmitters.Add(new ParticleEmitter(subElement));
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particleEmitterConditionRanges.Add(new Vector2(
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subElement.GetAttributeFloat("mincondition", 0.0f),
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subElement.GetAttributeFloat("maxcondition", 100.0f)));
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float minCondition = subElement.GetAttributeFloat("mincondition", 0.0f);
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float maxCondition = subElement.GetAttributeFloat("maxcondition", 100.0f);
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if (maxCondition < minCondition)
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{
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DebugConsole.ThrowError("Invalid damage particle configuration in the Repairable component of " + item.Name + ". MaxCondition needs to be larger than MinCondition.");
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float temp = maxCondition;
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maxCondition = minCondition;
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minCondition = temp;
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}
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particleEmitterConditionRanges.Add(new Vector2(minCondition, maxCondition));
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break;
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}
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}
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@@ -127,6 +138,9 @@ namespace Barotrauma.Items.Components
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partial void UpdateProjSpecific(float deltaTime)
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{
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FakeBrokenTimer -= deltaTime;
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item.FakeBroken = FakeBrokenTimer > 0.0f;
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if (!GameMain.IsMultiplayer)
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{
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switch (requestStartFixAction)
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@@ -141,10 +155,10 @@ namespace Barotrauma.Items.Components
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break;
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}
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}
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for (int i = 0; i < particleEmitters.Count; i++)
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{
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if (item.ConditionPercentage >= particleEmitterConditionRanges[i].X && item.ConditionPercentage <= particleEmitterConditionRanges[i].Y)
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if ((item.ConditionPercentage >= particleEmitterConditionRanges[i].X && item.ConditionPercentage <= particleEmitterConditionRanges[i].Y) || FakeBrokenTimer > 0.0f)
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{
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particleEmitters[i].Emit(deltaTime, item.WorldPosition, item.CurrentHull);
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}
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