(5a377a8ee) Unstable v0.9.1000.0
This commit is contained in:
@@ -1,159 +1,41 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace Barotrauma
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{
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partial class GameSession
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{
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private InfoFrameTab selectedTab;
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private GUIFrame infoFrame;
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private readonly List<GUIButton> tabButtons = new List<GUIButton>();
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private GUIFrame infoFrameContent;
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public RoundSummary RoundSummary { get; private set; }
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public static bool IsInfoFrameOpen => GameMain.GameSession?.infoFrame != null;
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public static bool IsTabMenuOpen => GameMain.GameSession?.tabMenu != null;
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public static TabMenu TabMenuInstance => GameMain.GameSession?.tabMenu;
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private bool ToggleInfoFrame()
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private TabMenu tabMenu;
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public bool ToggleTabMenu()
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{
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if (GameMain.NetworkMember != null && GameMain.NetLobbyScreen != null)
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{
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if (GameMain.NetLobbyScreen.HeadSelectionList != null) { GameMain.NetLobbyScreen.HeadSelectionList.Visible = false; }
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if (GameMain.NetLobbyScreen.JobSelectionFrame != null) { GameMain.NetLobbyScreen.JobSelectionFrame.Visible = false; }
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}
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if (infoFrame == null)
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if (tabMenu == null && GameMode is TutorialMode == false)
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{
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CreateInfoFrame();
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SelectInfoFrameTab(null, selectedTab);
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tabMenu = new TabMenu();
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}
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else
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{
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infoFrame = null;
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tabMenu = null;
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NetLobbyScreen.JobInfoFrame = null;
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}
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return true;
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}
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public void CreateInfoFrame()
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{
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int width = 600, height = 400;
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tabButtons.Clear();
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infoFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
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var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.35f), infoFrame.RectTransform, Anchor.Center) { MinSize = new Point(width, height), RelativeOffset = new Vector2(0.0f, 0.033f) });
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var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center), style: null);
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var buttonArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.08f), paddedFrame.RectTransform), isHorizontal: true)
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{
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RelativeSpacing = 0.01f
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};
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infoFrameContent = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.85f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.08f) }, style: "InnerFrame");
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var crewButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("Crew"), style: "GUITabButton")
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{
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UserData = InfoFrameTab.Crew,
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(crewButton);
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var missionButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("Mission"), style: "GUITabButton")
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{
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UserData = InfoFrameTab.Mission,
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(missionButton);
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if (GameMain.NetworkMember != null)
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{
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var myCharacterButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("MyCharacter"), style: "GUITabButton")
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{
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UserData = InfoFrameTab.MyCharacter,
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(myCharacterButton);
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}
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/*TODO: fix
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if (GameMain.Server != null)
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{
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var manageButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("ManagePlayers"))
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{
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UserData = InfoFrameTab.ManagePlayers,
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OnClicked = SelectInfoFrameTab
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};
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}*/
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}
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private bool SelectInfoFrameTab(GUIButton button, object userData)
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{
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selectedTab = (InfoFrameTab)userData;
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CreateInfoFrame();
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tabButtons.ForEach(tb => tb.Selected = (InfoFrameTab)tb.UserData == selectedTab);
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switch (selectedTab)
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{
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case InfoFrameTab.Crew:
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CrewManager.CreateCrewListFrame(CrewManager.GetCharacters(), infoFrameContent);
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break;
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case InfoFrameTab.Mission:
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CreateMissionInfo(infoFrameContent);
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break;
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case InfoFrameTab.MyCharacter:
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if (GameMain.NetworkMember == null) { return false; }
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GameMain.NetLobbyScreen.CreatePlayerFrame(infoFrameContent);
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break;
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case InfoFrameTab.ManagePlayers:
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//TODO: fix
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//GameMain.Server.ManagePlayersFrame(infoFrameContent);
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break;
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}
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return true;
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}
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private void CreateMissionInfo(GUIFrame infoFrame)
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{
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infoFrameContent.ClearChildren();
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var isTraitor = GameMain.Client?.Character?.IsTraitor ?? false;
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var missionFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, isTraitor ? 0.95f : 0.45f), infoFrameContent.RectTransform))
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{
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RelativeSpacing = 0.05f
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};
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if (Mission != null)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform), Mission.Name, font: GUI.LargeFont);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform), TextManager.GetWithVariable("MissionReward", "[reward]", Mission.Reward.ToString()));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform), Mission.Description, wrap: true);
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}
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else
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform, Anchor.TopCenter), TextManager.Get("NoMission"), font: GUI.LargeFont);
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}
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if (isTraitor)
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{
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var traitorFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.45f), infoFrameContent.RectTransform, Anchor.BottomLeft))
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{
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RelativeSpacing = 0.05f
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), traitorFrame.RectTransform), TextManager.Get("Traitors"), font: GUI.LargeFont);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), traitorFrame.RectTransform), GameMain.Client.Character.TraitorCurrentObjective, wrap: true);
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}
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}
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public void AddToGUIUpdateList()
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{
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if (GUI.DisableHUD) return;
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GameMode?.AddToGUIUpdateList();
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infoFrame?.AddToGUIUpdateList();
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tabMenu?.AddToGUIUpdateList();
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if (GameMain.NetworkMember != null)
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{
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@@ -166,17 +48,31 @@ namespace Barotrauma
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{
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if (GUI.DisableHUD) return;
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if (PlayerInput.KeyDown(InputType.InfoTab) &&
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(GUI.KeyboardDispatcher.Subscriber == null || GUI.KeyboardDispatcher.Subscriber is GUIListBox))
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if (GameMode.IsRunning)
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{
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if (infoFrame == null)
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if (tabMenu == null)
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{
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ToggleInfoFrame();
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if (PlayerInput.KeyHit(InputType.InfoTab) && GUI.KeyboardDispatcher.Subscriber is GUITextBox == false)
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{
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ToggleTabMenu();
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}
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}
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else
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{
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tabMenu.Update();
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if (PlayerInput.KeyHit(InputType.InfoTab) && GUI.KeyboardDispatcher.Subscriber is GUITextBox == false)
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{
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ToggleTabMenu();
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}
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}
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}
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else if (infoFrame != null)
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else
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{
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ToggleInfoFrame();
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if (tabMenu != null)
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{
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ToggleTabMenu();
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}
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}
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if (GameMain.NetworkMember != null)
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@@ -202,9 +98,7 @@ namespace Barotrauma
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public void Draw(SpriteBatch spriteBatch)
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{
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if (GUI.DisableHUD) return;
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GameMode?.Draw(spriteBatch);
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//infoFrame?.DrawManually(spriteBatch);
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}
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}
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}
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