(5a377a8ee) Unstable v0.9.1000.0

This commit is contained in:
Juan Pablo Arce
2020-05-13 12:55:42 -03:00
parent b143329701
commit a1ca41aa5d
426 changed files with 14384 additions and 5708 deletions
@@ -70,6 +70,11 @@ namespace Barotrauma
scrollBarNeedsRecalculation = true;
}
}
/// <summary>
/// true if mouse down should select elements instead of mouse up
/// </summary>
private bool useMouseDownToSelect = false;
private Vector4? overridePadding;
public Vector4 Padding
@@ -80,7 +85,11 @@ namespace Barotrauma
if (Style == null) { return Vector4.Zero; }
return Style.Padding;
}
set { overridePadding = value; }
set
{
dimensionsNeedsRecalculation = true;
overridePadding = value;
}
}
public GUIComponent SelectedComponent
@@ -182,10 +191,11 @@ namespace Barotrauma
public GUIComponent DraggedElement => draggedElement;
/// <param name="isScrollBarOnDefaultSide">For horizontal listbox, default side is on the bottom. For vertical, it's on the right.</param>
public GUIListBox(RectTransform rectT, bool isHorizontal = false, Color? color = null, string style = "", bool isScrollBarOnDefaultSide = true) : base(style, rectT)
public GUIListBox(RectTransform rectT, bool isHorizontal = false, Color? color = null, string style = "", bool isScrollBarOnDefaultSide = true, bool useMouseDownToSelect = false) : base(style, rectT)
{
CanBeFocused = true;
selected = new List<GUIComponent>();
this.useMouseDownToSelect = useMouseDownToSelect;
ContentBackground = new GUIFrame(new RectTransform(Vector2.One, rectT), style)
{
CanBeFocused = false
@@ -237,7 +247,7 @@ namespace Barotrauma
UpdateDimensions();
}
private void UpdateDimensions()
public void UpdateDimensions()
{
dimensionsNeedsRecalculation = false;
ContentBackground.RectTransform.Resize(Rect.Size);
@@ -403,7 +413,10 @@ namespace Barotrauma
if (Enabled && CanBeFocused && child.CanBeFocused && (GUI.IsMouseOn(child)) && child.Rect.Contains(PlayerInput.MousePosition))
{
child.State = ComponentState.Hover;
if (PlayerInput.PrimaryMouseButtonClicked())
var mouseDown = useMouseDownToSelect ? PlayerInput.PrimaryMouseButtonDown() : PlayerInput.PrimaryMouseButtonClicked();
if (mouseDown)
{
Select(i, autoScroll: false);
}
@@ -426,7 +439,7 @@ namespace Barotrauma
}
else
{
child.State = ComponentState.None;
child.State = !child.ExternalHighlight ? ComponentState.None : ComponentState.Hover;
}
}
}