(5a377a8ee) Unstable v0.9.1000.0
This commit is contained in:
@@ -8,7 +8,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Barotrauma.IO;
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using System.Linq;
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using System.Xml.Linq;
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using SpriteParams = Barotrauma.RagdollParams.SpriteParams;
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@@ -70,7 +70,6 @@ namespace Barotrauma
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}
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}
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}
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}
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public void Draw(SpriteBatch spriteBatch)
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@@ -110,6 +109,7 @@ namespace Barotrauma
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private float wetTimer;
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private float dripParticleTimer;
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private float deadTimer;
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/// <summary>
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/// Note that different limbs can share the same deformations.
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@@ -125,7 +125,7 @@ namespace Barotrauma
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{
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get
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{
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var conditionalSprite = ConditionalSprites.FirstOrDefault(c => c.IsActive && c.DeformableSprite != null);
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var conditionalSprite = ConditionalSprites.FirstOrDefault(c => c.Exclusive && c.IsActive && c.DeformableSprite != null);
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if (conditionalSprite != null)
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{
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return conditionalSprite.DeformableSprite;
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@@ -143,7 +143,7 @@ namespace Barotrauma
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{
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get
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{
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var conditionalSprite = ConditionalSprites.FirstOrDefault(c => c.IsActive && c.ActiveSprite != null);
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var conditionalSprite = ConditionalSprites.FirstOrDefault(c => c.Exclusive && c.IsActive && c.ActiveSprite != null);
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if (conditionalSprite != null)
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{
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return conditionalSprite.ActiveSprite;
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@@ -165,6 +165,12 @@ namespace Barotrauma
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public Sprite DamagedSprite { get; private set; }
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public bool Hide
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{
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get => Params.Hide;
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set => Params.Hide = value;
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}
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public List<ConditionalSprite> ConditionalSprites { get; private set; } = new List<ConditionalSprite>();
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private Dictionary<DecorativeSprite, SpriteState> spriteAnimState = new Dictionary<DecorativeSprite, SpriteState>();
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private Dictionary<int, List<DecorativeSprite>> DecorativeSpriteGroups = new Dictionary<int, List<DecorativeSprite>>();
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@@ -273,7 +279,17 @@ namespace Barotrauma
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DamagedSprite = new Sprite(subElement, file: GetSpritePath(subElement, Params.damagedSpriteParams));
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break;
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case "conditionalsprite":
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var conditionalSprite = new ConditionalSprite(subElement, character, file: GetSpritePath(subElement, null));
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ISerializableEntity targetEntity;
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string target = subElement.GetAttributeString("target", null);
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if (string.Equals(target, "character", StringComparison.OrdinalIgnoreCase))
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{
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targetEntity = character;
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}
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else
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{
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targetEntity = this;
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}
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var conditionalSprite = new ConditionalSprite(subElement, targetEntity, file: GetSpritePath(subElement, null));
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ConditionalSprites.Add(conditionalSprite);
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if (conditionalSprite.DeformableSprite != null)
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{
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@@ -372,12 +388,16 @@ namespace Barotrauma
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private string GetSpritePath(XElement element, SpriteParams spriteParams)
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{
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string texturePath = element.GetAttributeString("texture", null);
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if (string.IsNullOrWhiteSpace(texturePath) && spriteParams != null)
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if (spriteParams != null)
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{
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texturePath = spriteParams.Ragdoll.Texture;
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return GetSpritePath(spriteParams.GetTexturePath());
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}
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else
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{
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string texturePath = element.GetAttributeString("texture", null);
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texturePath = string.IsNullOrWhiteSpace(texturePath) ? ragdoll.RagdollParams.Texture : texturePath;
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return GetSpritePath(texturePath);
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}
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return GetSpritePath(texturePath);
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}
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/// <summary>
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@@ -418,19 +438,46 @@ namespace Barotrauma
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}
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}
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partial void AddDamageProjSpecific(Vector2 simPosition, List<Affliction> afflictions, bool playSound, List<DamageModifier> appliedDamageModifiers)
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partial void AddDamageProjSpecific(bool playSound, AttackResult result)
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{
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float bleedingDamage = character.CharacterHealth.DoesBleed ? afflictions.FindAll(a => a is AfflictionBleeding).Sum(a => a.GetVitalityDecrease(character.CharacterHealth)) : 0;
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float damage = afflictions.FindAll(a => a.Prefab.AfflictionType == "damage").Sum(a => a.GetVitalityDecrease(character.CharacterHealth));
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float damageMultiplier = 1;
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foreach (DamageModifier damageModifier in appliedDamageModifiers)
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float bleedingDamage = 0;
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if (character.CharacterHealth.DoesBleed)
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{
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damageMultiplier *= damageModifier.DamageMultiplier;
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foreach (var affliction in result.Afflictions)
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{
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if (affliction is AfflictionBleeding)
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{
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bleedingDamage += affliction.GetVitalityDecrease(character.CharacterHealth);
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}
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}
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}
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float damage = 0;
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foreach (var affliction in result.Afflictions)
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{
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if (affliction.Prefab.AfflictionType == "damage")
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{
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damage += affliction.GetVitalityDecrease(character.CharacterHealth);
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}
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}
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float damageMultiplier = 1;
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foreach (DamageModifier damageModifier in result.AppliedDamageModifiers)
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{
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foreach (var afflictionPrefab in AfflictionPrefab.List)
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{
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if (damageModifier.MatchesAffliction(afflictionPrefab.Identifier, afflictionPrefab.AfflictionType))
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{
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if (afflictionPrefab.Effects.Any(e => e.MaxVitalityDecrease > 0))
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{
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damageMultiplier *= damageModifier.DamageMultiplier;
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break;
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}
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}
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}
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}
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if (playSound)
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{
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string damageSoundType = (bleedingDamage > damage) ? "LimbSlash" : "LimbBlunt";
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foreach (DamageModifier damageModifier in appliedDamageModifiers)
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foreach (DamageModifier damageModifier in result.AppliedDamageModifiers)
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{
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if (!string.IsNullOrWhiteSpace(damageModifier.DamageSound))
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{
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@@ -447,9 +494,8 @@ namespace Barotrauma
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{
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foreach (ParticleEmitter emitter in character.DamageEmitters)
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{
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if (inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Air) continue;
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if (!inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Water) continue;
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if (inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Air) { continue; }
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if (!inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Water) { continue; }
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emitter.Emit(1.0f, WorldPosition, character.CurrentHull, amountMultiplier: damageParticleAmount);
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}
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}
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@@ -461,9 +507,8 @@ namespace Barotrauma
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foreach (ParticleEmitter emitter in character.BloodEmitters)
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{
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if (inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Air) continue;
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if (!inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Water) continue;
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if (inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Air) { continue; }
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if (!inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Water) { continue; }
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emitter.Emit(1.0f, WorldPosition, character.CurrentHull, sizeMultiplier: bloodParticleSize, amountMultiplier: bloodParticleAmount);
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}
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@@ -471,19 +516,26 @@ namespace Barotrauma
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{
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character.CurrentHull.AddDecal(character.BloodDecalName, WorldPosition, MathHelper.Clamp(bloodParticleSize, 0.5f, 1.0f));
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}
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}
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}
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}
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partial void UpdateProjSpecific(float deltaTime)
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{
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if (!body.Enabled) return;
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if (!body.Enabled) { return; }
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if (!character.IsDead)
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if (!IsDead)
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{
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DamageOverlayStrength -= deltaTime;
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BurnOverlayStrength -= deltaTime;
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}
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else
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{
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var spriteParams = Params.GetSprite();
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if (spriteParams.DeadColorTime > 0 && deadTimer < spriteParams.DeadColorTime)
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{
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deadTimer += deltaTime;
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}
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}
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if (inWater)
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{
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@@ -524,7 +576,14 @@ namespace Barotrauma
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public void Draw(SpriteBatch spriteBatch, Camera cam, Color? overrideColor = null)
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{
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float brightness = 1.0f - (burnOverLayStrength / 100.0f) * 0.5f;
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Color color = new Color(brightness, brightness, brightness);
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var spriteParams = Params.GetSprite();
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if (spriteParams == null) { return; }
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Color color = new Color(spriteParams.Color.R / 255f * brightness, spriteParams.Color.G / 255f * brightness, spriteParams.Color.B / 255f * brightness, spriteParams.Color.A / 255f);
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if (deadTimer > 0)
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{
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color = Color.Lerp(color, spriteParams.DeadColor, MathUtils.InverseLerp(0, spriteParams.DeadColorTime, deadTimer));
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}
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color = overrideColor ?? color;
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@@ -545,7 +604,7 @@ namespace Barotrauma
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float herpesStrength = character.CharacterHealth.GetAfflictionStrength("spaceherpes");
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bool hideLimb = Params.Hide ||
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bool hideLimb = Hide ||
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OtherWearables.Any(w => w.HideLimb) ||
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wearingItems.Any(w => w != null && w.HideLimb);
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@@ -566,6 +625,7 @@ namespace Barotrauma
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{
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var deformation = SpriteDeformation.GetDeformation(Deformations, deformSprite.Size);
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deformSprite.Deform(deformation);
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LightSource?.DeformableLightSprite?.Deform(deformation);
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}
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else
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{
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@@ -577,6 +637,31 @@ namespace Barotrauma
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{
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body.Draw(spriteBatch, activeSprite, color, null, Scale * TextureScale, Params.MirrorHorizontally, Params.MirrorVertically);
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}
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// Handle non-exlusive, i.e. additional conditional sprites
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foreach (var conditionalSprite in ConditionalSprites)
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{
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// Exclusive conditional sprites are handled in the Properties
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if (conditionalSprite.Exclusive) { continue; }
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if (!conditionalSprite.IsActive) { continue; }
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if (conditionalSprite.DeformableSprite != null)
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{
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var defSprite = conditionalSprite.DeformableSprite;
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if (Deformations != null && Deformations.Any())
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{
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var deformation = SpriteDeformation.GetDeformation(Deformations, defSprite.Size);
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defSprite.Deform(deformation);
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}
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else
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{
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defSprite.Reset();
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}
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body.Draw(defSprite, cam, Vector2.One * Scale * TextureScale, color, Params.MirrorHorizontally);
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}
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else
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{
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body.Draw(spriteBatch, conditionalSprite.Sprite, color, null, Scale * TextureScale, Params.MirrorHorizontally, Params.MirrorVertically);
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}
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}
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}
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SpriteEffects spriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
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if (LightSource != null)
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@@ -594,13 +679,19 @@ namespace Barotrauma
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foreach (var decorativeSprite in DecorativeSprites)
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{
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if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
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Color c = new Color(decorativeSprite.Color.R / 255f * brightness, decorativeSprite.Color.G / 255f * brightness, decorativeSprite.Color.B / 255f * brightness, decorativeSprite.Color.A / 255f);
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if (deadTimer > 0)
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{
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c = Color.Lerp(c, spriteParams.DeadColor, MathUtils.InverseLerp(0, Params.GetSprite().DeadColorTime, deadTimer));
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}
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c = overrideColor ?? c;
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float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState);
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Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState) * Scale;
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var ca = (float)Math.Cos(-body.Rotation);
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var sa = (float)Math.Sin(-body.Rotation);
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Vector2 transformedOffset = new Vector2(ca * offset.X + sa * offset.Y, -sa * offset.X + ca * offset.Y);
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decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X + transformedOffset.X, -(body.DrawPosition.Y + transformedOffset.Y)), color,
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-body.Rotation + rotation, Scale, spriteEffect,
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decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X + transformedOffset.X, -(body.DrawPosition.Y + transformedOffset.Y)), c,
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-body.Rotation + rotation, decorativeSprite.Scale * Scale, spriteEffect,
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depth: decorativeSprite.Sprite.Depth);
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}
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float depthStep = 0.000001f;
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