(5a377a8ee) Unstable v0.9.1000.0

This commit is contained in:
Juan Pablo Arce
2020-05-13 12:55:42 -03:00
parent b143329701
commit a1ca41aa5d
426 changed files with 14384 additions and 5708 deletions
@@ -1,6 +1,6 @@
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.IO;
using Barotrauma.IO;
using System.Linq;
using System.Xml.Linq;
@@ -1,4 +1,5 @@
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
@@ -20,9 +21,9 @@ namespace Barotrauma
}
const int MaxFakeFireSources = 10;
private float minFakeFireSourceInterval = 10.0f, maxFakeFireSourceInterval = 200.0f;
const float MinFakeFireSourceInterval = 30.0f, MaxFakeFireSourceInterval = 240.0f;
private float createFireSourceTimer;
private List<FakeFireSource> fakeFireSources = new List<FakeFireSource>();
private readonly List<FakeFireSource> fakeFireSources = new List<FakeFireSource>();
enum FloodType
{
@@ -31,26 +32,30 @@ namespace Barotrauma
HideFlooding
}
private float minSoundInterval = 10.0f, maxSoundInterval = 60.0f;
const float MinSoundInterval = 10.0f, MaxSoundInterval = 180.0f;
private FloodType currentFloodType;
private float soundTimer;
private float minFloodInterval = 30.0f, maxFloodInterval = 180.0f;
const float MinFloodInterval = 60.0f, MaxFloodInterval = 240.0f;
private float createFloodTimer;
private float currentFloodState;
private float currentFloodDuration;
private float fakeBrokenInterval = 30.0f;
private float fakeBrokenTimer = 0.0f;
partial void UpdateProjSpecific(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
{
if (Character.Controlled != characterHealth.Character) return;
UpdateFloods(deltaTime);
UpdateSounds(characterHealth.Character, deltaTime);
UpdateFires(characterHealth.Character, deltaTime);
UpdateFires(characterHealth.Character, deltaTime);
UpdateFakeBroken(deltaTime);
}
private void UpdateSounds(Character character, float deltaTime)
{
if (soundTimer < MathHelper.Lerp(maxSoundInterval, minSoundInterval, Strength / 100.0f))
if (soundTimer < MathHelper.Lerp(MaxSoundInterval, MinSoundInterval, Strength / 100.0f))
{
soundTimer += deltaTime;
return;
@@ -97,7 +102,7 @@ namespace Barotrauma
return;
}
if (createFloodTimer < MathHelper.Lerp(maxFloodInterval, minFloodInterval, Strength / 100.0f))
if (createFloodTimer < MathHelper.Lerp(MaxFloodInterval, MinFloodInterval, Strength / 100.0f))
{
createFloodTimer += deltaTime;
return;
@@ -124,7 +129,7 @@ namespace Barotrauma
createFireSourceTimer += deltaTime;
if (fakeFireSources.Count < MaxFakeFireSources &&
character.Submarine != null &&
createFireSourceTimer > MathHelper.Lerp(maxFakeFireSourceInterval, minFakeFireSourceInterval, Strength / 100.0f))
createFireSourceTimer > MathHelper.Lerp(MaxFakeFireSourceInterval, MinFakeFireSourceInterval, Strength / 100.0f))
{
Hull fireHull = Hull.hullList.GetRandom(h => h.Submarine == character.Submarine);
@@ -140,9 +145,9 @@ namespace Barotrauma
foreach (FakeFireSource fakeFireSource in fakeFireSources)
{
if (fakeFireSource.Hull.Surface > fakeFireSource.Hull.Rect.Y - fakeFireSource.Hull.Rect.Height + fakeFireSource.Position.Y)
if (fakeFireSource.Hull.DrawSurface > fakeFireSource.Hull.Rect.Y - fakeFireSource.Hull.Rect.Height + fakeFireSource.Position.Y)
{
fakeFireSource.LifeTime -= deltaTime * 10.0f;
fakeFireSource.LifeTime -= deltaTime * 100.0f;
}
fakeFireSource.LifeTime -= deltaTime;
@@ -162,5 +167,28 @@ namespace Barotrauma
fakeFireSources.RemoveAll(fs => fs.LifeTime <= 0.0f);
}
private void UpdateFakeBroken(float deltaTime)
{
fakeBrokenTimer -= deltaTime;
if (fakeBrokenTimer > 0.0f) { return; }
foreach (Item item in Item.ItemList)
{
var repairable = item.GetComponent<Repairable>();
if (repairable == null) { continue; }
if (ShouldFakeBrokenItem(item))
{
repairable.FakeBrokenTimer = 60.0f;
}
}
fakeBrokenTimer = fakeBrokenInterval;
}
private bool ShouldFakeBrokenItem(Item item)
{
return Rand.Range(0.0f, 1000.0f) < Strength;
}
}
}
@@ -251,8 +251,7 @@ namespace Barotrauma
{
get
{
// 0.38775510204f = percentage of offset before reaching the healthbar portion of the graphic going from bottom upwards
return new Point(2, (int)(HUDLayoutSettings.HealthBarArea.Size.Y * 0.38775510204f));
return new Point(Math.Max(2, GUI.IntScaleCeiling(1.5f)), Math.Min(GUI.IntScaleFloor(18f), 19));
}
}
@@ -260,7 +259,7 @@ namespace Barotrauma
{
get
{
return new Point((int)Math.Ceiling(HUDLayoutSettings.HealthBarArea.Size.X - 45 * GUI.Scale), (int)(healthBarHolder.Rect.Height - Math.Min(23 * GUI.Scale, 25)) / 2);
return new Point(healthBarHolder.Rect.Width - Math.Min(GUI.IntScale(45f), 47), GUI.IntScale(15f));
}
}
@@ -505,8 +504,6 @@ namespace Barotrauma
Character.Controlled.AnimController.Anim = (Character.Controlled.AnimController.Anim == AnimController.Animation.CPR) ?
AnimController.Animation.None : AnimController.Animation.CPR;
button.Selected = Character.Controlled.AnimController.Anim == AnimController.Animation.CPR;
selectedCharacter.AnimController.ResetPullJoints();
if (GameMain.Client != null)
@@ -599,12 +596,14 @@ namespace Barotrauma
switch (alignment)
{
case Alignment.Left:
healthInterfaceFrame.RectTransform.SetPosition(Anchor.CenterLeft);
healthInterfaceFrame.RectTransform.SetPosition(Anchor.BottomLeft);
break;
case Alignment.Right:
healthInterfaceFrame.RectTransform.SetPosition(Anchor.CenterRight);
healthInterfaceFrame.RectTransform.SetPosition(Anchor.BottomRight);
break;
}
healthInterfaceFrame.RectTransform.AbsoluteOffset = new Point(HUDLayoutSettings.Padding, screenResolution.Y - HUDLayoutSettings.ChatBoxArea.Y + HUDLayoutSettings.Padding);
healthInterfaceFrame.RectTransform.RecalculateChildren(false);
}
@@ -651,10 +650,14 @@ namespace Barotrauma
bloodParticleTimer -= deltaTime * (affliction.Strength / 10.0f);
if (bloodParticleTimer <= 0.0f)
{
bool inWater = Character.AnimController.InWater;
float bloodParticleSize = MathHelper.Lerp(0.5f, 1.0f, affliction.Strength / 100.0f);
if (!Character.AnimController.InWater) bloodParticleSize *= 2.0f;
if (!inWater)
{
bloodParticleSize *= 2.0f;
}
var blood = GameMain.ParticleManager.CreateParticle(
Character.AnimController.InWater ? "waterblood" : "blooddrop",
inWater ? Character.Params.BleedParticleWater : Character.Params.BleedParticleAir,
targetLimb.WorldPosition, Rand.Vector(affliction.Strength), 0.0f, Character.AnimController.CurrentHull);
if (blood != null)
@@ -765,7 +768,8 @@ namespace Barotrauma
{
OpenHealthWindow = null;
}
else if (Character.Controlled == Character && Character.Controlled.FocusedCharacter == null)
else if (Character.Controlled == Character &&
(Character.Controlled.FocusedCharacter?.CharacterHealth == null || !Character.Controlled.FocusedCharacter.CharacterHealth.UseHealthWindow))
{
OpenHealthWindow = this;
forceAfflictionContainerUpdate = true;
@@ -946,6 +950,10 @@ namespace Barotrauma
&& !Character.IsDead
&& openHealthWindow == this;
cprButton.IgnoreLayoutGroups = !cprButton.Visible;
cprButton.Selected =
Character.Controlled != null &&
Character == Character.Controlled.SelectedCharacter &&
Character.Controlled.AnimController.Anim == AnimController.Animation.CPR;
cprFrame.RectTransform.Resize(new Vector2(0.7f, 1.0f));
cprButton.RectTransform.Resize(new Vector2(1.0f, 1.0f));
@@ -1100,7 +1108,7 @@ namespace Barotrauma
float currHealth = healthBar.BarSize;
Color prevColor = healthBar.Color;
healthBarShadow.BarSize = healthShadowSize;
healthBarShadow.Color = GUI.Style.Red;
healthBarShadow.Color = Color.Lerp(GUI.Style.Red, Color.Black, 0.5f);
healthBarShadow.Visible = true;
healthBar.BarSize = currHealth;
healthBar.Color = prevColor;
@@ -1815,7 +1823,7 @@ namespace Barotrauma
Vector2 iconPos = highlightArea.Center.ToVector2();
//Affliction mostSevereAffliction = thisAfflictions.FirstOrDefault(a => !a.Prefab.IsBuff && !thisAfflictions.Any(a2 => !a2.Prefab.IsBuff && a2.Strength > a.Strength)) ?? thisAfflictions.FirstOrDefault();
Affliction mostSevereAffliction = SortAfflictionsBySeverity(thisAfflictions).FirstOrDefault();
Affliction mostSevereAffliction = SortAfflictionsBySeverity(thisAfflictions, excludeBuffs: false).FirstOrDefault();
if (mostSevereAffliction != null) { DrawLimbAfflictionIcon(spriteBatch, mostSevereAffliction, iconScale, ref iconPos); }
if (thisAfflictions.Count() > 1)