(5a377a8ee) Unstable v0.9.1000.0

This commit is contained in:
Juan Pablo Arce
2020-05-13 12:55:42 -03:00
parent b143329701
commit a1ca41aa5d
426 changed files with 14384 additions and 5708 deletions
@@ -389,7 +389,7 @@ namespace Barotrauma
{
foreach (Limb limb in Limbs)
{
if (limb == null || limb.IsSevered || limb.ActiveSprite == null) continue;
if (limb == null || limb.IsSevered || limb.ActiveSprite == null) { continue; }
Vector2 spriteOrigin = limb.ActiveSprite.Origin;
spriteOrigin.X = limb.ActiveSprite.SourceRect.Width - spriteOrigin.X;
@@ -404,8 +404,8 @@ namespace Barotrauma
float gibParticleAmount = MathHelper.Clamp(limb.Mass / character.AnimController.Mass, 0.1f, 1.0f);
foreach (ParticleEmitter emitter in character.GibEmitters)
{
if (inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Air) continue;
if (!inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Water) continue;
if (inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Air) { continue; }
if (!inWater && emitter.Prefab.ParticlePrefab.DrawTarget == ParticlePrefab.DrawTargetType.Water) { continue; }
emitter.Emit(1.0f, limb.WorldPosition, character.CurrentHull, amountMultiplier: gibParticleAmount);
}
@@ -418,7 +418,8 @@ namespace Barotrauma
if (playSound)
{
SoundPlayer.PlayDamageSound("Gore", 1.0f, limbJoint.LimbA.body);
var damageSound = character.GetSound(s => s.Type == CharacterSound.SoundType.Damage);
SoundPlayer.PlayDamageSound(limbJoint.Params.BreakSound, 1.0f, limbJoint.LimbA.body.DrawPosition, range: damageSound != null ? damageSound.Range : 800);
}
}
@@ -446,9 +447,10 @@ namespace Barotrauma
float depthOffset = GetDepthOffset();
for (int i = 0; i < limbs.Length; i++)
{
if (depthOffset != 0.0f) { inversedLimbDrawOrder[i].ActiveSprite.Depth += depthOffset; }
inversedLimbDrawOrder[i].Draw(spriteBatch, cam, color);
if (depthOffset != 0.0f) { inversedLimbDrawOrder[i].ActiveSprite.Depth -= depthOffset; }
var limb = inversedLimbDrawOrder[i];
if (depthOffset != 0.0f) { limb.ActiveSprite.Depth += depthOffset; }
limb.Draw(spriteBatch, cam, color);
if (depthOffset != 0.0f) { limb.ActiveSprite.Depth -= depthOffset; }
}
LimbJoints.ForEach(j => j.Draw(spriteBatch));
}
@@ -489,8 +491,8 @@ namespace Barotrauma
public void DebugDraw(SpriteBatch spriteBatch)
{
if (!GameMain.DebugDraw || !character.Enabled) return;
if (simplePhysicsEnabled) return;
if (!GameMain.DebugDraw || !character.Enabled) { return; }
if (simplePhysicsEnabled) { return; }
foreach (Limb limb in Limbs)
{
@@ -522,7 +524,10 @@ namespace Barotrauma
if (limb.body.TargetPosition != null)
{
Vector2 pos = ConvertUnits.ToDisplayUnits((Vector2)limb.body.TargetPosition);
if (currentHull?.Submarine != null) pos += currentHull.Submarine.DrawPosition;
if (currentHull?.Submarine != null)
{
pos += currentHull.Submarine.DrawPosition;
}
pos.Y = -pos.Y;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X - 10, (int)pos.Y - 10, 20, 20), Color.Cyan, false, 0.01f);
@@ -541,13 +546,19 @@ namespace Barotrauma
if (character.MemState.Count > 1)
{
Vector2 prevPos = ConvertUnits.ToDisplayUnits(character.MemState[0].Position);
if (currentHull?.Submarine != null) prevPos += currentHull.Submarine.DrawPosition;
if (currentHull?.Submarine != null)
{
prevPos += currentHull.Submarine.DrawPosition;
}
prevPos.Y = -prevPos.Y;
for (int i = 1; i < character.MemState.Count; i++)
{
Vector2 currPos = ConvertUnits.ToDisplayUnits(character.MemState[i].Position);
if (currentHull?.Submarine != null) currPos += currentHull.Submarine.DrawPosition;
if (currentHull?.Submarine != null)
{
currPos += currentHull.Submarine.DrawPosition;
}
currPos.Y = -currPos.Y;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)currPos.X - 3, (int)currPos.Y - 3, 6, 6), Color.Cyan * 0.6f, true, 0.01f);