(5a377a8ee) Unstable v0.9.1000.0
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@@ -35,7 +35,7 @@ namespace Barotrauma
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}
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targetPos.Y = -targetPos.Y;
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GUI.DrawLine(spriteBatch, pos, targetPos, GUI.Style.Red * 0.5f, 0, 4);
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if (wallTarget != null)
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if (wallTarget != null && (State == AIState.Attack || State == AIState.Aggressive || State == AIState.PassiveAggressive))
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{
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Vector2 wallTargetPos = wallTarget.Position;
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if (wallTarget.Structure.Submarine != null) { wallTargetPos += wallTarget.Structure.Submarine.Position; }
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@@ -0,0 +1,50 @@
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class WreckAI : IServerSerializable
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{
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private CoroutineHandle fadeOutRoutine;
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partial void FadeOutColors()
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{
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if (fadeOutRoutine != null)
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{
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CoroutineManager.StopCoroutines(fadeOutRoutine);
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}
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fadeOutRoutine = CoroutineManager.StartCoroutine(FadeOutColors(Config.DeadEntityColorFadeOutTime));
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}
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private IEnumerable<object> FadeOutColors(float time)
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{
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float timer = 0;
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while (timer < time)
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{
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timer += CoroutineManager.DeltaTime;
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float m = MathHelper.Lerp(1, Config.DeadEntityColorMultiplier, MathUtils.InverseLerp(0, time, timer));
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foreach (var item in thalamusItems)
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{
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if (item.Prefab.BrokenSprites.None())
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{
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Color c = item.prefab.SpriteColor;
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item.SpriteColor = new Color(c.R / 255f * m, c.G / 255f * m, c.B / 255f * m, c.A / 255f);
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}
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}
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foreach (var structure in thalamusStructures)
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{
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Color c = structure.prefab.SpriteColor;
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structure.SpriteColor = new Color(c.R / 255f * m, c.G / 255f * m, c.B / 255f * m, c.A / 255f);
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}
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yield return CoroutineStatus.Running;
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}
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yield return CoroutineStatus.Success;
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}
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public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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{
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IsAlive = msg.ReadBoolean();
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}
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}
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}
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