InGame update messages include a timestamp which is passed to the ClientRead methods

Now only used in character position syncing, but some other entities may also have an use for it (e.g. discarding outdated data)
This commit is contained in:
Regalis
2016-10-18 19:04:32 +03:00
parent b68eeda8a8
commit 9fed308705
17 changed files with 27 additions and 32 deletions
@@ -666,7 +666,7 @@ namespace Barotrauma.Items.Components
public virtual void ServerRead(NetIncomingMessage msg, Client c) { }
public virtual void ServerWrite(NetOutgoingMessage msg, Client c) { }
public virtual void ClientRead(NetIncomingMessage msg) { }
public virtual void ClientRead(NetIncomingMessage msg, float sendingTime) { }
public virtual XElement Save(XElement parentElement)
{