- Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)

- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
This commit is contained in:
Joonas Rikkonen
2018-02-25 15:03:29 +02:00
parent e02a1dc6ae
commit 9e2966e9cb
8 changed files with 68 additions and 57 deletions
@@ -19,7 +19,10 @@ namespace Barotrauma
RandomEvents,
Missions,
BackgroundCreaturePrefabs, BackgroundSpritePrefabs,
Sounds
Sounds,
RuinConfig,
Particles,
Decals
}
public class ContentPackage