- Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)
- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
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@@ -19,7 +19,10 @@ namespace Barotrauma
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RandomEvents,
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Missions,
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BackgroundCreaturePrefabs, BackgroundSpritePrefabs,
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Sounds
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Sounds,
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RuinConfig,
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Particles,
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Decals
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}
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public class ContentPackage
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