- Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)
- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
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@@ -45,8 +45,11 @@
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<Character file="Content/Characters/Tigerthresher/tigerthresher.xml" />
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<Character file="Content/Characters/Watcher/watcher.xml" />
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<Structure file="Content/Map/StructurePrefabs.xml" />
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<RuinConfig file="Content/Map/RuinConfig.xml" />
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<BackgroundCreaturePrefabs file="Content/BackgroundSprites/BackgroundCreaturePrefabs.xml"/>
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<BackgroundSpritePrefabs file="Content/BackgroundSprites/BackgroundSpritePrefabs.xml" />
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<Particles file="Content/Particles/ParticlePrefabs.xml"/>
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<Decals file="Content/Particles/DecalPrefabs.xml"/>
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<RandomEvents file="Content/randomevents.xml" />
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<LocationTypes file="Content/Map/locationTypes.xml" />
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<LevelGenerationParameters file="Content/Map/LevelGenerationParameters.xml" />
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