- Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)

- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
This commit is contained in:
Joonas Rikkonen
2018-02-25 15:03:29 +02:00
parent e02a1dc6ae
commit 9e2966e9cb
8 changed files with 68 additions and 57 deletions
@@ -45,8 +45,11 @@
<Character file="Content/Characters/Tigerthresher/tigerthresher.xml" />
<Character file="Content/Characters/Watcher/watcher.xml" />
<Structure file="Content/Map/StructurePrefabs.xml" />
<RuinConfig file="Content/Map/RuinConfig.xml" />
<BackgroundCreaturePrefabs file="Content/BackgroundSprites/BackgroundCreaturePrefabs.xml"/>
<BackgroundSpritePrefabs file="Content/BackgroundSprites/BackgroundSpritePrefabs.xml" />
<Particles file="Content/Particles/ParticlePrefabs.xml"/>
<Decals file="Content/Particles/DecalPrefabs.xml"/>
<RandomEvents file="Content/randomevents.xml" />
<LocationTypes file="Content/Map/locationTypes.xml" />
<LevelGenerationParameters file="Content/Map/LevelGenerationParameters.xml" />