- Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)
- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
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@@ -313,9 +313,9 @@ namespace Barotrauma
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yield return CoroutineStatus.Running;
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ParticleManager = new ParticleManager("Content/Particles/ParticlePrefabs.xml", GameScreen.Cam);
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ParticleManager = new ParticleManager(GameScreen.Cam);
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ParticleManager.LoadPrefabs();
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DecalManager = new DecalManager("Content/Particles/DecalPrefabs.xml");
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DecalManager = new DecalManager();
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yield return CoroutineStatus.Running;
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LocationType.Init();
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