Update docs
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@@ -0,0 +1,8 @@
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-- luacheck: ignore 111
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--[[--
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Barotrauma.Limb
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]]
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-- @code Limb
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-- @pragma nostrip
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local Limb = {}
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@@ -0,0 +1,8 @@
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-- luacheck: ignore 111
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--[[--
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Barotrauma.PhysicsBody
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]]
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-- @code PhysicsBody
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-- @pragma nostrip
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local PhysicsBody = {}
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@@ -0,0 +1,8 @@
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-- luacheck: ignore 111
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--[[--
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Barotrauma.Structure
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]]
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-- @code Structure
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-- @pragma nostrip
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local Structure = {}
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@@ -0,0 +1,8 @@
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-- luacheck: ignore 111
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--[[--
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Barotrauma.StructurePrefab
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]]
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-- @code StructurePrefab
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-- @pragma nostrip
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local StructurePrefab = {}
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@@ -1,4 +1,4 @@
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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@@ -371,3 +371,7 @@ GenerateDocs(typeof(AfflictionPrefab), "AfflictionPrefab.lua", "AfflictionPrefab
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GenerateDocs(typeof(WayPoint), "WayPoint.lua", "WayPoint");
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GenerateDocs(typeof(WayPoint), "WayPoint.lua", "WayPoint");
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GenerateDocs(typeof(ServerSettings), "ServerSettings.lua", "Game.ServerSettings");
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GenerateDocs(typeof(ServerSettings), "ServerSettings.lua", "Game.ServerSettings");
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GenerateDocs(typeof(GameSettings), "GameSettings.lua", "Game.Settings");
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GenerateDocs(typeof(GameSettings), "GameSettings.lua", "Game.Settings");
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GenerateDocs(typeof(Structure), "Structure.lua", "Structure");
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GenerateDocs(typeof(StructurePrefab), "StructurePrefab.lua", "StructurePrefab");
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GenerateDocs(typeof(Limb), "Limb.lua", "Limb");
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GenerateDocs(typeof(PhysicsBody), "PhysicsBody.lua", "PhysicsBody");
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