add some type method to LuaUserData
1. RegisterGenericType: solves some types that cannot be found directly by strings, such as MapEntity.SelectedList(HashSet<MapEntity>) 2. IsTargetType: can be used to know whether MapEntity is Item, Character, or Structure.
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@@ -48,6 +48,24 @@ namespace Barotrauma
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return (IUserDataDescriptor)generic.Invoke(null, new object[] { null, null });
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return (IUserDataDescriptor)generic.Invoke(null, new object[] { null, null });
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}
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}
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public static IUserDataDescriptor RegisterGenericType(string typeName, params string[] typeNameArguements)
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{
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Type type = GetType(typeName);
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Type[] typeArguements = typeNameArguements.Select(x => GetType(x)).ToArray();
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Type genericType = type.MakeGenericType(typeArguements);
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return UserData.RegisterType(genericType);
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}
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private static bool IsType<T>(object obj) { return obj is T; }
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public static bool IsTargetType(object obj, string typeName)
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{
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var type = GetType(typeName);
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MethodInfo method = typeof(LuaUserData).GetMethod(nameof(IsType), BindingFlags.NonPublic | BindingFlags.Static);
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MethodInfo generic = method.MakeGenericMethod(type);
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return (bool)generic.Invoke(null, new object[] { obj });
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}
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public static object CreateStatic(string typeName)
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public static object CreateStatic(string typeName)
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{
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{
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Type type = GetType(typeName);
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Type type = GetType(typeName);
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