conflict fix
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@@ -538,7 +538,7 @@ namespace Barotrauma.Networking
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break;
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case ServerPacketHeader.STARTGAME:
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startGameCoroutine = GameMain.ShowLoading(StartGame(inc), false);
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startGameCoroutine = GameMain.Instance.ShowLoading(StartGame(inc), false);
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break;
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case ServerPacketHeader.ENDGAME:
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string endMessage = inc.ReadString();
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