(6aff06511) Fixed GUIComponent.SpriteEffects not having an effect on GUIImages

This commit is contained in:
Joonas Rikkonen
2019-05-03 13:42:53 +03:00
parent bc5f571903
commit 9b9735e2e7
7 changed files with 52 additions and 261 deletions
@@ -108,18 +108,18 @@ namespace Barotrauma
{
float scale = Math.Min(Rect.Width / uiSprite.Sprite.size.X, Rect.Height / uiSprite.Sprite.size.Y);
spriteBatch.Draw(uiSprite.Sprite.Texture, Rect.Center.ToVector2(), uiSprite.Sprite.SourceRect, currColor * (currColor.A / 255.0f), Rotation, uiSprite.Sprite.size / 2,
Scale * scale, SpriteEffects.None, 0.0f);
Scale * scale, SpriteEffects, 0.0f);
}
else
{
uiSprite.Draw(spriteBatch, Rect, currColor * (currColor.A / 255.0f), SpriteEffects.None);
uiSprite.Draw(spriteBatch, Rect, currColor * (currColor.A / 255.0f), SpriteEffects);
}
}
}
else if (sprite?.Texture != null)
{
spriteBatch.Draw(sprite.Texture, Rect.Center.ToVector2(), sourceRect, currColor * (currColor.A / 255.0f), Rotation, sprite.size / 2,
Scale, SpriteEffects.None, 0.0f);
Scale, SpriteEffects, 0.0f);
}
}