(6aff06511) Fixed GUIComponent.SpriteEffects not having an effect on GUIImages
This commit is contained in:
@@ -108,18 +108,18 @@ namespace Barotrauma
|
||||
{
|
||||
float scale = Math.Min(Rect.Width / uiSprite.Sprite.size.X, Rect.Height / uiSprite.Sprite.size.Y);
|
||||
spriteBatch.Draw(uiSprite.Sprite.Texture, Rect.Center.ToVector2(), uiSprite.Sprite.SourceRect, currColor * (currColor.A / 255.0f), Rotation, uiSprite.Sprite.size / 2,
|
||||
Scale * scale, SpriteEffects.None, 0.0f);
|
||||
Scale * scale, SpriteEffects, 0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
uiSprite.Draw(spriteBatch, Rect, currColor * (currColor.A / 255.0f), SpriteEffects.None);
|
||||
uiSprite.Draw(spriteBatch, Rect, currColor * (currColor.A / 255.0f), SpriteEffects);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sprite?.Texture != null)
|
||||
{
|
||||
spriteBatch.Draw(sprite.Texture, Rect.Center.ToVector2(), sourceRect, currColor * (currColor.A / 255.0f), Rotation, sprite.size / 2,
|
||||
Scale, SpriteEffects.None, 0.0f);
|
||||
Scale, SpriteEffects, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user