[Save/Sync] Work on the settings menu.

This commit is contained in:
Maplewheels
2026-03-01 06:03:31 -05:00
parent e74f083300
commit 9b55bf4847
2 changed files with 82 additions and 17 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Immutable;
using System;
using System.Collections.Immutable;
using Microsoft.Xna.Framework;
using System.Linq;
using Barotrauma.LuaCs.Data;
@@ -8,6 +9,11 @@ namespace Barotrauma.LuaCs;
internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenu
{
private readonly ImmutableArray<ISettingBase> _settingsInstancesGameplay;
// menu vars
private GUILayoutGroup _modCategoryDisplayGroup, _settingsDisplayGroup;
private string _selectedSearchQuery = string.Empty;
private ContentPackage _selectedContentPackage;
private string _selectedCategory = string.Empty;
public ModsGameplaySettingsMenu(GUIFrame contentFrame,
IPackageManagementService packageManagementService,
@@ -47,30 +53,84 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenu
// main display area
var settingsContentAreaGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.90f), contentAreaLayoutGroup.RectTransform, Anchor.BottomCenter));
GUIUtil.Spacer(settingsContentAreaGroup, Vector2.One);
var (modCategoryDisplayGroup, settingsDisplayGroup) = GUIUtil.CreateSidebars(settingsContentAreaGroup, true);
modCategoryDisplayGroup.RectTransform.RelativeSize = new Vector2(0.3f, 1f);
settingsDisplayGroup.RectTransform.RelativeSize = new Vector2(0.7f, 1f);
(_modCategoryDisplayGroup, _settingsDisplayGroup) = GUIUtil.CreateSidebars(settingsContentAreaGroup, true);
_modCategoryDisplayGroup.RectTransform.RelativeSize = new Vector2(0.3f, 1f);
_settingsDisplayGroup.RectTransform.RelativeSize = new Vector2(0.7f, 1f);
// Mods & Category Selectors
var cpList = packageManagementService.GetAllLoadedPackages().OrderBy(cp => cp.Name == "Vanilla" ? 0 : 1).ThenBy(cp => cp.Name).ToList();
var modSelectDropDown = GUIUtil.Dropdown<ContentPackage>(modCategoryDisplayGroup, cp => cp.Name == "Vanilla" ? "All" : cp.Name, null, cpList, cpList[0], cp =>
{
// TODO: apply filter text
}, Vector2.One, 2);
GenerateCategoryListDisplay(_modCategoryDisplayGroup, GetDisplayCategoriesList());
GenerateSettingsListDisplay(_settingsDisplayGroup, GetDisplaySettingsList());
void GenerateDisplayFromFilter(string text)
{
_selectedSearchQuery = text;
GenerateCategoryListDisplay(_modCategoryDisplayGroup, GetDisplayCategoriesList());
GenerateSettingsListDisplay(_settingsDisplayGroup, GetDisplaySettingsList());
}
void GenerateCategoryListDisplay(GUILayoutGroup layoutGroup, ImmutableArray<ISettingBase> settings)
ImmutableArray<string> GetDisplayCategoriesList()
{
return _settingsInstancesGameplay
.Select(s => s.GetDisplayInfo().DisplayCategory)
.Distinct()
.ToImmutableArray();
}
ImmutableArray<ISettingBase> GetDisplaySettingsList()
{
return _settingsInstancesGameplay
.Where(s => _selectedCategory.IsNullOrWhiteSpace()
|| s.GetDisplayInfo().DisplayCategory == _selectedCategory)
.Where(s => _selectedContentPackage is null
|| s.OwnerPackage == _selectedContentPackage)
.ToImmutableArray();
}
void GenerateCategoryListDisplay(GUILayoutGroup layoutGroup, ImmutableArray<string> categoryIdents)
{
layoutGroup.ClearChildren();
var packages = _settingsInstancesGameplay.Select(s => s.OwnerPackage)
.Distinct()
.OrderBy(cp => cp.Name)
.ToImmutableArray();
var packageSelectionList = GUIUtil.Dropdown<ContentPackage>(layoutGroup, cp => cp.Name, null,
packages, packages[0], cp =>
{
_selectedContentPackage = cp;
_selectedCategory = string.Empty;
GenerateCategoryListDisplay(_modCategoryDisplayGroup, GetDisplayCategoriesList());
GenerateSettingsListDisplay(_settingsDisplayGroup, GetDisplaySettingsList());
}, new Vector2(1f, 0.07f));
var containerBox = new GUIListBox(new RectTransform(new Vector2(1f, 0.93f), layoutGroup.RectTransform));
float size_y = MathF.Max(categoryIdents.Length * 0.122f, 1f);
var displayedCategoriesFrame = new GUIFrame(new RectTransform(new Vector2(1f, size_y), containerBox.Content.RectTransform), style: null, color: Color.Black)
{
CanBeFocused = false
};
var displayCategoriesLayout = new GUILayoutGroup(new RectTransform(Vector2.One, displayedCategoriesFrame.RectTransform));
foreach (var category in categoryIdents)
{
DebugConsole.Log(category);
new GUIButton(new RectTransform(new Vector2(1f, 0.122f), displayCategoriesLayout.RectTransform), text: TextManager.Get(category))
{
CanBeFocused = true,
CanBeSelected = true,
OnPressed = () =>
{
_selectedCategory = category;
GenerateSettingsListDisplay(_settingsDisplayGroup, GetDisplaySettingsList());
return true;
}
};
}
}
void GenerateSettingsListDisplay(GUILayoutGroup layoutGroup, ImmutableArray<ISettingBase> settings)
{
}
}

View File

@@ -2,8 +2,13 @@
<infotexts language="English" nowhitespace="false" translatedname="English">
<LuaCsForBarotrauma.SettingsMenu.ModControlsButton>Mod Controls Settings</LuaCsForBarotrauma.SettingsMenu.ModControlsButton>
<LuaCsForBarotrauma.SettingsMenu.ModGameplayButton>Mod Gameplay Settings</LuaCsForBarotrauma.SettingsMenu.ModGameplayButton>
<LuaCsForBarotrauma.Setting.DisableErrorGUIOverlay>Suppress GUI Popup on Error</LuaCsForBarotrauma.Setting.DisableErrorGUIOverlay>
<LuaCsForBarotrauma.Setting.IsCsEnabled>Are C# Mods Allowed</LuaCsForBarotrauma.Setting.IsCsEnabled>
<LuaCsForBarotrauma.Setting.HideUserNamesInLogs>Hide Local OS Account Name In Logs</LuaCsForBarotrauma.Setting.HideUserNamesInLogs>
<LuaCsForBarotrauma.Setting.LocalDataSavePath>Where to Save Local Data</LuaCsForBarotrauma.Setting.LocalDataSavePath>
<!-- Settings -->
<LuaCsForBarotrauma.DisableErrorGUIOverlay.DisplayName>Suppress GUI Popup on Error</LuaCsForBarotrauma.DisableErrorGUIOverlay.DisplayName>
<LuaCsForBarotrauma.DisableErrorGUIOverlay.DisplayCategory>General</LuaCsForBarotrauma.DisableErrorGUIOverlay.DisplayCategory>
<LuaCsForBarotrauma.IsCsEnabled.DisplayName>Are C# Mods Allowed</LuaCsForBarotrauma.IsCsEnabled.DisplayName>
<LuaCsForBarotrauma.IsCsEnabled.DisplayCategory>General</LuaCsForBarotrauma.IsCsEnabled.DisplayCategory>
<LuaCsForBarotrauma.HideUserNamesInLogs.DisplayName>Hide Local OS Account Name In Logs</LuaCsForBarotrauma.HideUserNamesInLogs.DisplayName>
<LuaCsForBarotrauma.HideUserNamesInLogs.DisplayCategory>General</LuaCsForBarotrauma.HideUserNamesInLogs.DisplayCategory>
<LuaCsForBarotrauma.LocalDataSavePath.DisplayName>Where to Save Local Data</LuaCsForBarotrauma.LocalDataSavePath.DisplayName>
<LuaCsForBarotrauma.LocalDataSavePath.DisplayCategory>General</LuaCsForBarotrauma.LocalDataSavePath.DisplayCategory>
</infotexts>