If a saved ItemComponent doesn't define required items, the ones defined by the item prefab are used instead
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@@ -506,13 +506,16 @@ namespace Barotrauma.Items.Components
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}
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List<RelatedItem> prevRequiredItems = new List<RelatedItem>(requiredItems);
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requiredItems.Clear();
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bool overrideRequiredItems = false;
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foreach (XElement subElement in componentElement.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "requireditem":
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if (!overrideRequiredItems) requiredItems.Clear();
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overrideRequiredItems = true;
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RelatedItem newRequiredItem = RelatedItem.Load(subElement);
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if (newRequiredItem == null) continue;
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