Separate sprites for horizontal and vertical scrollbars, style tweaking
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@@ -189,7 +189,7 @@ namespace Barotrauma
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GUItabs[i] = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "");
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GUItabs[i].Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.TopRight, GUItabs[i], false, GUI.SmallFont);
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new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.CenterRight, GUItabs[i], false, GUI.SmallFont);
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GUITextBox searchBox = new GUITextBox(new Rectangle(-20, 0, 180, 15), Alignment.TopRight, "", GUItabs[i]);
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searchBox.Font = GUI.SmallFont;
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@@ -206,22 +206,16 @@ namespace Barotrauma
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foreach (MapEntityPrefab ep in MapEntityPrefab.list)
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{
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if (!ep.Category.HasFlag(category)) continue;
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Color color = ((itemList.CountChildren % 2) == 0) ? Color.Transparent : Color.White * 0.1f;
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, null, itemList);
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, "ListBoxElement", itemList);
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frame.UserData = ep;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.Color = color;
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frame.HoverColor = Color.Gold * 0.2f;
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frame.SelectedColor = Color.Gold * 0.5f;
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(40, 0, 0, 25),
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ep.Name,
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Color.Transparent, Color.White,
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Alignment.Left, Alignment.Left,
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null, frame);
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ep.Name, "",
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Alignment.Top, Alignment.CenterLeft,
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frame);
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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if (!string.IsNullOrWhiteSpace(ep.Description))
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@@ -231,7 +225,7 @@ namespace Barotrauma
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if (ep.sprite != null)
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{
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GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.Left, frame);
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GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.CenterLeft, frame);
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img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
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img.Color = ep.SpriteColor;
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}
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@@ -242,7 +236,7 @@ namespace Barotrauma
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i++;
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}
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y+=50;
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y += 50;
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button = new GUIButton(new Rectangle(0, y, 0, 20), "Character mode", Alignment.Left, "", leftPanel);
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button.ToolTip = "Allows you to pick up and use items. Useful for things such as placing items inside closets, turning devices on/off and doing the wiring.";
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button.OnClicked = ToggleCharacterMode;
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@@ -251,13 +245,13 @@ namespace Barotrauma
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button = new GUIButton(new Rectangle(0, y, 0, 20), "Wiring mode", Alignment.Left, "", leftPanel);
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//button.ToolTip = "Allows you to pick up and use items. Useful for things such as placing items inside closets, turning devices on/off and doing the wiring.";
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button.OnClicked = ToggleWiringMode;
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y+=50;
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y += 50;
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button = new GUIButton(new Rectangle(0, y, 0, 20), "Generate waypoints", Alignment.Left, "", leftPanel);
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button.ToolTip = "AI controlled crew members require waypoints to navigate around the sub.";
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button.OnClicked = GenerateWaypoints;
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y+=50;
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y += 50;
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new GUITextBlock(new Rectangle(0, y, 0, 20), "Show:", "", leftPanel);
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