(1c6954251) Add IsLoop property. Fixes operate item orders being removed when they are done. Instead of calling loopable objectives done, let's just use the priority system.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:11:01 +03:00
parent 781fd44a8c
commit 9a1e7f8212
20 changed files with 174 additions and 65 deletions
@@ -445,6 +445,19 @@ namespace Barotrauma.Items.Components
return true;
}
public override void OnItemLoaded()
{
sonar = item.GetComponent<Sonar>();
}
public override bool Select(Character character)
{
if (!CanBeSelected) return false;
user = character;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
networkUpdateTimer -= deltaTime;