diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUIComponent.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUIComponent.cs index 5b4840414..0cb0eb420 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/GUIComponent.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/GUIComponent.cs @@ -172,6 +172,8 @@ namespace Barotrauma public bool IgnoreLayoutGroups; + public bool IgnoreLayoutGroups; + public virtual ScalableFont Font { get; diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs index 53347a4b5..25157ab14 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs @@ -167,6 +167,12 @@ namespace Barotrauma Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 }; Tag = tag; + InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null); + GUI.Style.Apply(InnerFrame, "", this); + + Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 }; + Tag = tag; + if (height == 0) { string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font); diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs index f97bd8812..ff992b7b2 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs @@ -69,11 +69,6 @@ namespace Barotrauma public CrewManager(XElement element, bool isSinglePlayer) : this(isSinglePlayer) - { - return characterListBox.Rect; - } - - partial void InitProjectSpecific() { guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent) { @@ -95,14 +90,64 @@ namespace Barotrauma return true; }; - var characterInfo = new CharacterInfo(subElement); - characterInfos.Add(characterInfo); - foreach (XElement invElement in subElement.Elements()) + characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null) + { + //Spacing = (int)(3 * GUI.Scale), + ScrollBarEnabled = false, + ScrollBarVisible = false, + CanBeFocused = false + }; + + scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow") + { + Visible = false, + UserData = -1, + OnClicked = ScrollCharacterList + }; + scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow") + { + Visible = false, + UserData = 1, + OnClicked = ScrollCharacterList + }; + scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically); + + if (isSinglePlayer) + { + ChatBox = new ChatBox(guiFrame, isSinglePlayer: true) { - if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue; - characterInfo.InventoryData = invElement; - break; - } + OnEnterMessage = (textbox, text) => + { + if (Character.Controlled?.Info == null) + { + textbox.Deselect(); + textbox.Text = ""; + return true; + } + + textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default]; + + if (!string.IsNullOrWhiteSpace(text)) + { + string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg); + AddSinglePlayerChatMessage( + Character.Controlled.Info.Name, + msg, + ((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default, + Character.Controlled); + var headset = GetHeadset(Character.Controlled, true); + if (headset != null && headset.CanTransmit()) + { + headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false); + } + } + textbox.Deselect(); + textbox.Text = ""; + return true; + } + }; + + ChatBox.InputBox.OnTextChanged += ChatBox.TypingChatMessage; } var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null); @@ -114,39 +159,14 @@ namespace Barotrauma CanBeFocused = false }; - //report buttons - foreach (Order order in reports) - { - if (!order.TargetAllCharacters || order.SymbolSprite == null) continue; - var btn = new GUIButton(new RectTransform(new Point(reportButtonFrame.Rect.Width), reportButtonFrame.RectTransform), style: null) + var characterInfo = new CharacterInfo(subElement); + characterInfos.Add(characterInfo); + foreach (XElement invElement in subElement.Elements()) { - OnClicked = (GUIButton button, object userData) => - { - if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false; - SetCharacterOrder(null, order, null, Character.Controlled); - HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull); - return true; - }, - UserData = order, - ToolTip = order.Name - }; - - new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow") - { - Color = Color.Red * 0.8f, - HoverColor = Color.Red * 1.0f, - PressedColor = Color.Red * 0.6f, - UserData = "highlighted", - CanBeFocused = false, - Visible = false - }; - - var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true) - { - Color = order.Color, - HoverColor = Color.Lerp(order.Color, Color.White, 0.5f), - ToolTip = order.Name - }; + if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue; + characterInfo.InventoryData = invElement; + break; + } } screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight); diff --git a/Barotrauma/BarotraumaClient/Source/Map/Hull.cs b/Barotrauma/BarotraumaClient/Source/Map/Hull.cs index 262b4488b..73fccbd3d 100644 --- a/Barotrauma/BarotraumaClient/Source/Map/Hull.cs +++ b/Barotrauma/BarotraumaClient/Source/Map/Hull.cs @@ -893,6 +893,33 @@ namespace Barotrauma Color.Green, width: 2); } } + + foreach (MapEntity e in linkedTo) + { + if (e is Hull) + { + Hull linkedHull = (Hull)e; + Rectangle connectedHullRect = e.Submarine == null ? + linkedHull.rect : + new Rectangle( + (int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X), + (int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y), + linkedHull.WorldRect.Width, linkedHull.WorldRect.Height); + + //center of the hull + Rectangle currentHullRect = Submarine == null ? + WorldRect : + new Rectangle( + (int)(Submarine.DrawPosition.X + WorldPosition.X), + (int)(Submarine.DrawPosition.Y + WorldPosition.Y), + WorldRect.Width, WorldRect.Height); + + GUI.DrawLine(spriteBatch, + new Vector2(currentHullRect.X, -currentHullRect.Y), + new Vector2(connectedHullRect.X, -connectedHullRect.Y), + Color.Green, width: 2); + } + } } public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer) diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs index 06b9cded4..ffcfa1998 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs @@ -1090,6 +1090,8 @@ namespace Barotrauma private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure; + private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure; + //goes through all the AItargets, evaluates how preferable it is to attack the target, //whether the Character can see/hear the target and chooses the most preferable target within //sight/hearing range diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjective.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjective.cs index 99a7aee71..a910de503 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjective.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjective.cs @@ -21,7 +21,15 @@ namespace Barotrauma protected string option; protected bool abandon; + /// + /// Can the objective be completed. That is, does the objective have failing subobjectives or other conditions that prevent it from completing. + /// public virtual bool CanBeCompleted => !abandon && subObjectives.All(so => so.CanBeCompleted); + + /// + /// When true, the objective is never completed, unless CanBeCompleted returns false. + /// + public virtual bool IsLoop { get; set; } public IEnumerable SubObjectives => subObjectives; public AIObjective CurrentSubObjective { get; private set; } diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveChargeBatteries.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveChargeBatteries.cs index b0224241d..df1b7abb0 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveChargeBatteries.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveChargeBatteries.cs @@ -53,6 +53,6 @@ namespace Barotrauma protected override bool Filter(PowerContainer battery) => true; protected override float Average(PowerContainer battery) => 100 - battery.ChargePercentage; protected override IEnumerable GetList() => batteryList; - protected override AIObjective ObjectiveConstructor(PowerContainer battery) => new AIObjectiveOperateItem(battery, character, Option, false); + protected override AIObjective ObjectiveConstructor(PowerContainer battery) => new AIObjectiveOperateItem(battery, character, Option, false) { IsLoop = true }; } } diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveExtinguishFires.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveExtinguishFires.cs index 698f99a24..0dd0da212 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveExtinguishFires.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveExtinguishFires.cs @@ -33,6 +33,8 @@ namespace Barotrauma public override bool IsCompleted() => false; public override bool CanBeCompleted => true; + public override bool IsLoop { get => true; set => throw new System.Exception("Trying to set the value for IsLoop from: " + System.Environment.StackTrace); } + public override bool IsDuplicate(AIObjective otherObjective) { return otherObjective is AIObjectiveExtinguishFires; diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveIdle.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveIdle.cs index 596f86321..9b1202ebb 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveIdle.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveIdle.cs @@ -38,6 +38,8 @@ namespace Barotrauma public override bool IsCompleted() => false; public override bool CanBeCompleted => true; + public override bool IsLoop { get => true; set => throw new System.Exception("Trying to set the value for IsLoop from: " + System.Environment.StackTrace); } + public override float GetPriority(AIObjectiveManager objectiveManager) { return 1.0f; diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveLoop.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveLoop.cs index 42171e828..aaa93f2d7 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveLoop.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveLoop.cs @@ -26,6 +26,8 @@ namespace Barotrauma public override bool IsCompleted() => false; public override bool CanBeCompleted => true; + public override bool IsLoop { get => true; set => throw new System.Exception("Trying to set the value for IsLoop from: " + System.Environment.StackTrace); } + public override void Update(AIObjectiveManager objectiveManager, float deltaTime) { base.Update(objectiveManager, deltaTime); diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs index 419e7f5ea..a58f84694 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs @@ -191,11 +191,11 @@ namespace Barotrauma var steering = (order?.TargetEntity as Item)?.GetComponent(); if (steering != null) steering.PosToMaintain = steering.Item.Submarine?.WorldPosition; if (order.TargetItemComponent == null) { return null; } - newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, option, false, null, order.UseController, priorityModifier: priorityModifier); + newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, option, false, null, order.UseController, priorityModifier: priorityModifier) { IsLoop = true }; break; default: if (order.TargetItemComponent == null) { return null; } - newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, option, false, null, order.UseController, priorityModifier: priorityModifier); + newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, option, false, null, order.UseController, priorityModifier: priorityModifier) { IsLoop = true }; break; } return newObjective; diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs index db3ed420a..f43af1f56 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs @@ -100,6 +100,12 @@ namespace Barotrauma } return; } + + if (component.AIOperate(deltaTime, character, this)) + { + isCompleted = true; + } + return; } AddSubObjective(gotoObjective = new AIObjectiveGoTo(target.Item, character)); @@ -155,14 +161,17 @@ namespace Barotrauma return; } - if (component.AIOperate(deltaTime, character, this)) isCompleted = true; + if (component.AIOperate(deltaTime, character, this)) + { + isCompleted = true; + } } } } public override bool IsCompleted() { - return isCompleted; + return isCompleted && !IsLoop; } public override bool IsDuplicate(AIObjective otherObjective) diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectivePumpWater.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectivePumpWater.cs index 6f17b7a85..797a983b9 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectivePumpWater.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectivePumpWater.cs @@ -53,7 +53,7 @@ namespace Barotrauma protected override bool Filter(Pump pump) => true; protected override IEnumerable GetList() => pumpList; - protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, Option, false); protected override float Average(Pump target) => MathHelper.Lerp(0, 100, target.CurrFlow / target.MaxFlow); + protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, Option, false) { IsLoop = true }; } } diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRescueAll.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRescueAll.cs index 9d025a3ee..c385a558c 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRescueAll.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRescueAll.cs @@ -62,5 +62,7 @@ namespace Barotrauma public override bool IsCompleted() => false; public override bool CanBeCompleted => true; + + public override bool IsLoop { get => true; set => throw new System.Exception("Trying to set the value for IsLoop from: " + System.Environment.StackTrace); } } } diff --git a/Barotrauma/BarotraumaShared/Source/Characters/Character.cs b/Barotrauma/BarotraumaShared/Source/Characters/Character.cs index 6d98e57da..fa389d244 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/Character.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/Character.cs @@ -2678,6 +2678,10 @@ namespace Barotrauma GameMain.GameSession?.CrewManager?.RemoveCharacter(this); #endif +#if CLIENT + GameMain.GameSession?.CrewManager?.RemoveCharacter(this); +#endif + #if CLIENT GameMain.GameSession?.CrewManager?.RemoveCharacter(this); #endif diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs index 15688afc2..e7dfac908 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Machines/Steering.cs @@ -445,6 +445,19 @@ namespace Barotrauma.Items.Components return true; } + public override void OnItemLoaded() + { + sonar = item.GetComponent(); + } + + public override bool Select(Character character) + { + if (!CanBeSelected) return false; + + user = character; + return true; + } + public override void Update(float deltaTime, Camera cam) { networkUpdateTimer -= deltaTime; diff --git a/Barotrauma/BarotraumaShared/Source/Items/Item.cs b/Barotrauma/BarotraumaShared/Source/Items/Item.cs index 78dfbed90..7b06241ea 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Item.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Item.cs @@ -1160,6 +1160,10 @@ namespace Barotrauma { ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime); } + if (!broken) + { + ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime); + } ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime); if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; } diff --git a/Barotrauma/BarotraumaShared/Source/Map/FireSource.cs b/Barotrauma/BarotraumaShared/Source/Map/FireSource.cs index 11bf41f6c..686cd222f 100644 --- a/Barotrauma/BarotraumaShared/Source/Map/FireSource.cs +++ b/Barotrauma/BarotraumaShared/Source/Map/FireSource.cs @@ -24,6 +24,8 @@ namespace Barotrauma private bool removed; + private bool removed; + #if CLIENT private List burnDecals = new List(); #endif diff --git a/Barotrauma/BarotraumaShared/Source/Map/Hull.cs b/Barotrauma/BarotraumaShared/Source/Map/Hull.cs index b8a22ca5b..762806897 100644 --- a/Barotrauma/BarotraumaShared/Source/Map/Hull.cs +++ b/Barotrauma/BarotraumaShared/Source/Map/Hull.cs @@ -470,6 +470,25 @@ namespace Barotrauma } } + public string DisplayName + { + get; + private set; + } + + private string roomName; + [Editable, Serialize("", true, translationTextTag: "RoomName.")] + public string RoomName + { + get { return roomName; } + set + { + if (roomName == value) { return; } + roomName = value; + DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName; + } + } + public override Rectangle Rect { get diff --git a/Barotrauma/BarotraumaShared/Source/PlayerInput.cs b/Barotrauma/BarotraumaShared/Source/PlayerInput.cs index 8ad826eea..e13028523 100644 --- a/Barotrauma/BarotraumaShared/Source/PlayerInput.cs +++ b/Barotrauma/BarotraumaShared/Source/PlayerInput.cs @@ -162,21 +162,6 @@ namespace Barotrauma get { return binding; } } - public void SetState() - { - hit = binding.IsHit(); - if (hit) hitQueue = true; - - held = binding.IsDown(); - if (held) heldQueue = true; - } -#endif - - public KeyOrMouse State - { - get { return binding; } - } - public void SetState() { hit = binding.IsHit();