- some more medicine value tweaking
- medicine & toxic cabinet items (added to vanilla subs) - updating the positions of items inside a moving container (caused explosions to happen in the wrong position if the explosive inside something like a grenade) - renamed doctors as medical doctors
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@@ -67,6 +67,8 @@ namespace Barotrauma.Items.Components
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public ItemComponent Parent;
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private string msg;
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[HasDefaultValue(0.0f, false)]
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public float PickingTime
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{
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@@ -164,9 +166,7 @@ namespace Barotrauma.Items.Components
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get { return msg; }
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set { msg = value; }
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}
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private string msg;
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public ItemComponent(Item item, XElement element)
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{
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this.item = item;
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