- some more medicine value tweaking
- medicine & toxic cabinet items (added to vanilla subs) - updating the positions of items inside a moving container (caused explosions to happen in the wrong position if the explosive inside something like a grenade) - renamed doctors as medical doctors
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@@ -55,7 +55,7 @@
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<Item name="Ballistic Helmet" equip="true"/>
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</Job>
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<Job name="Doctor" description="." maxnumber="2">
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<Job name="Medical Doctor" description="The primary duty of the doctors is too help injured crew members, but their knowledge of chemistry and pharmaceutics can also be useful for creating various non-medicinal chemicals." maxnumber="2">
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<Skills>
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<Skill name="Weapons" level="10,20"/>
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<Skill name="Construction" level="10,20"/>
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@@ -65,7 +65,7 @@
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<Item name="ID Card"/>
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<Item name="Doctor's Coat" equip="true"/>
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<Item name="Doctor's Trousers" equip="true"/>
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<Item name="Health Scanner HUD" equip="true"/>
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<Item name="Health Scanner HUD"/>
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<Item name="Medical Syringe"/>
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</Job>
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